2,303 Commits over 3,408 Days - 0.03cph!
switched camera to deferred
adding glow turn layer to main cam
tweak kit colors
removing duplicate avatar from the scene
update avatar post process and render layer
updated tile falling debris FX
tweak post process and some gloss map to try to reduce flickering
more post proces stuff
fixed booster ghost volume motion vector settings
more post process V2 stuff
adding outline post FX to post process stack / fixed some error
more WIP post process stack conversion to V2 (should fix the warning spam)
WIP converting post process stack to V2
Adding avatar hat, fixed some prefab
setup basic interaction stuff on unit trophies prefab
update skybox shader/ cloud texture
Testing out monster area environment
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FOR FUCK SAKE monster test level
FOR FUCK SAKE iteration on modular pieces/ fix seams
FOR FUCK SAKE monster level elevation test
FOR FUCK SAKE monster placeholder assets
FOR FUCK SAKE shaderforge 1.06
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FOR FUCK SAKE playership PSD
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FOR FUCK SAKE shaderforge 1.12
FOR FUCK SAKE Switched maya file to FBX/ Added shaderforge standard material
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FOR FUCK SAKE camera prefab : fix crazy flickering glow/fog/background clipping
FOR FUCK SAKE tweak camera
FOR FUCK SAKE turning off env prob rendering ast everyframe/test new background system
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FOR FUCK SAKE tweak baground shader to make it look more starry and less smoky
FOR FUCK SAKE added fake SSS to the main shader
!A temporary reflection probre update script
FOR FUCK SAKE main shader with metalness/gloss/ao map contro,l and effect for states
FOR FUCK SAKE hit effect and shader change
FOR FUCK SAKE fix collision from a bad commint
FOR FUCK SAKE updating shaderforge