2,303 Commits over 3,408 Days - 0.03cph!
FOR FUCK SAKE tweak material
FOR FUCK SAKE burner and camera prefab for new flame and bloom
FOR FUCK SAKE attempt to fix weird error
FOR FUCK SAKE rework the edge filter, effect is now per material rather than layer based
FOR FUCK SAKE tweaked the main shader to work with all the image effect filters
!A highlight effect (per material)
FOR FUCK SAKE material with glow and mask
FOR FUCK SAKE texture path to mirror the model folder
!A transparent shader
!A bouncer model/texture
FOR FUCK SAKE added missing shader to the loaded shader array
FOR FUCK SAKE tweaked bouncer gloss to make it easier to read
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FOR FUCK SAKE burner glow map and material
FOR FUCK SAKE player ship textures
FOR FUCK SAKE glow on burner as the script make the glow selective on the different body part
FOR FUCK SAKE try to fix player material crash problem
FOR FUCK SAKE shader and image effect big optim
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FOR FUCK SAKE applied script on camera reverted version prefab
FOR FUCK SAKE attemps to fix background
FOR FUCK SAKE fixing stars.....and clouds
FOR FUCK SAKE attempt to fix everything at the same time!
FOR FUCK SAKE reactivating image effect
FOR FUCK SAKE graphic setting, adding shader to the build
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FOR FUCK SAKE glue projectile particle and player effect
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FOR FUCK SAKE glue impact colour
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FOR FUCK SAKE shaderforge 1.16
FOR FUCK SAKE replaced SSAOpro by SE SSAO
!A missing shaderforge folder
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FOR FUCK SAKE workerbot tweak
FOR FUCK SAKE workerbot rig to fix missing arms
!A workerbot anim controler with idle placeholder
FOR FUCK SAKE workerbot prefab
FOR FUCK SAKE bouncer prefab
!A workerbot particle
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FOR FUCK SAKE camera prefab, quality setting, light setting and reflection probe to reduce rendering artifact
FOR FUCK SAKE star particles
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FOR FUCK SAKE pirate textures
FOR FUCK SAKE turret enemy with new model