137,260 Commits over 4,474 Days - 1.28cph!

7 Days Ago
Another change for combat triggers
7 Days Ago
Somewat better spline movement
7 Days Ago
This isn't a clean one change per commit but change the combat zones so they are only show the flag on client and allow damage a break-in is happening
7 Days Ago
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
7 Days Ago
fix binocular effect error spam in main menu
7 Days Ago
update to crashed satellite
7 Days Ago
Add invisible blocker to apartments
7 Days Ago
Add support for an invisible player movement blocker in front of the door
7 Days Ago
Add console command for "fakerentroom" to allow you to rent a single room to a fake player instead of every single room
7 Days Ago
gamesroom minifridge - Corpse prefab and mesh added - Prefab updated - Updated Manifest
7 Days Ago
WIP 3p and vm anim work
7 Days Ago
Merge from powergrid
7 Days Ago
Compile fix
7 Days Ago
Merge from powergrid
7 Days Ago
Restore Recycler change from apartments
7 Days Ago
merge from satellite_loot_crate -> satellite_art
7 Days Ago
merge from apartment_complex_monument
7 Days Ago
Fix collider parenting on roundabouts, s2p
7 Days Ago
merge from PlayerMaintainedMonuments -> PlayerMaintainedMonuments/satellite_loot_crate
7 Days Ago
Merge from PlayerMaintainedMonuments
7 Days Ago
Codegen, phrases, manifest Fix compile error
7 Days Ago
merge from main -> satellite_art
7 Days Ago
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p
7 Days Ago
Lower apartment upkeep terminal from 6 slots -> 1 slot
7 Days Ago
Fixed the lighting discrepancies between BRP and RRP
7 Days Ago
Export viewmodel pool animations at origin
7 Days Ago
Heavy fuse world models and variants.
7 Days Ago
Add "Thank you" response option after buying an apartment and they explain how it works
7 Days Ago
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
7 Days Ago
update apartment_complex_monument/prototype
7 Days Ago
Add powergrid stages Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage S2P powerplant
7 Days Ago
gamesroom minifridge - Lods added - Gibs added - Prefab updated - Icon updated - Skins updated
7 Days Ago
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
7 Days Ago
glowing wallpapers - texture renames, updated icons and material types
7 Days Ago
missing files
7 Days Ago
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
7 Days Ago
re-export 3p pool animations facing correct direction
7 Days Ago
Normalizing the light direction when evaluating the BSDF for forward rendered objects to prevent crazy high emission values
7 Days Ago
Removed obselete ServerSubscriptions feature
7 Days Ago
Fixed the issue with point/spot light shadows not showing on RRP
7 Days Ago
paper zfighting floor2
7 Days Ago
fix for the gaps by subway entrance
7 Days Ago
apartment complex s2p
7 Days Ago
signage of rooms for rent on the marketplace side
7 Days Ago
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
7 Days Ago
boosted hanging tarps draw distance 2x
8 Days Ago
binbags are more orderly
8 Days Ago
zipline dismount points
8 Days Ago
electric wires path update
8 Days Ago
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.