129,056 Commits over 4,201 Days - 1.28cph!

8 Days Ago
8 Days Ago
blowpipe holster updates
8 Days Ago
Update: skip server occlusion culling for players in the deep sea It'll still have some overhead for the server occlusion processing, but that'll be improved separately Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
8 Days Ago
merge from main
8 Days Ago
Updating boat building station rig
8 Days Ago
▋▍▆▋▌▆ ▉▍▄▋▇▆▉▇▊▋▊ ▉▌▇▊▅ ▆▄▍▍█▅▍█ ▉▊█▌▉ ▇▆ ▊▌▇▋▋ ▋▅▊▅▄▉▍▋▊, `▋█▍▇▉▋▆▌▌▋▇▄▉▆▋▋▋` -> `▌▇█▍▊█▊▌█▄▇▋▌▍▆▅` (`▌▋▆▉█▄▉▄▌▄▊▇▋▅▍▍█▇` ▋▊▆ ▋▅▍▇█▅▋ ▍▅▍ ▋▅ ▍▋█▉▆ ▆▌▋█ ▅▊ ▌▆▅▆ ▄▇▇▉▆ ▉▌ ▄▉▆▆ ▄▌▌ `▄▊▄▌▅▋▇██▆▅▍▍▌▉▉▅▄`). ▇▌▊▊▌█▉▉ ▄▊▌▆▍▆▍▌ ██▉
8 Days Ago
▊▋█ ▍▍▋▋▍▉-▆█▅▌ ▇▌▆▍▄▋▋▄ ▅▉ ▊▉▇▄▊▌▆ ▄▉▌▋▅▅, ▍▍▅ ▅▊▊ █▋ ▉▊ ▋█▉ "▆▆ ▍█▅ ▉█▆▌▇▊▊▄▅" ▇▆▌▆ (▄▅▊ ▇▄ ▌▊▅█▋▌▄▌▊▉▅ ▉▄▄▄▋ ▆▋'▍ ▅▉ ▉█▉▉▅▉▋█ ▊▇▌▍ ▆▅▌▍▅▋ █▌ ▉▍▅▍▊▆-▅▋█▌)
8 Days Ago
Fix oilrigs spawning old scientists after bad merge
8 Days Ago
▄▍▇▆▊▅██ ▆▅▅ ▋ '&&' ▋▋▋█▋▅▊ ▊▊█▄▉▆██▌▍▌.▍▋▊▊▅▄█▍▊█▇ ▌▋▇▄▄▊ █▆ ▌▌▊▇█▍▊▌▌ ▄▅▊▉ █ ▇▆█▅▄▊▋▍ ▋▉▆▆▌▋▊▉▆▋▄▉▅▍▇█▅▋▉▅▊▌ █▋▋▇▇▅ ▉▍▊▌ ▉▍▄▅▄▆▄ ▍▆▆▌ █▉▄▇▇ ▍▍▍▇▅▉▆▍▄█▉▉ ▇█ ▍▆▅▆ ▄▅▍▅ ▇▍▊▊▍█▄▄▅▋▍ ▍▆▊ ▍▆▊▍▊▅▅▉▋. ▉▉▋▇▉ ▆▇▍▅█▋▉▄
8 Days Ago
Fixed missing material reference on dilapidated elevator
8 Days Ago
block damage redirect wip tests
8 Days Ago
merge from Halloween_25_Update (network++)
8 Days Ago
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
8 Days Ago
merge from naval_update/deep_sea
8 Days Ago
fix for "Cannons have aggressive LODs on most graphics presets "
8 Days Ago
Fuelbox LODs
8 Days Ago
merge from main
8 Days Ago
merge from steam_item_move
8 Days Ago
steam item cleanup #7
8 Days Ago
steam item cleanup #6
8 Days Ago
steam item cleanup #5
8 Days Ago
steam item cleanup #4
8 Days Ago
steam item cleanup #3
8 Days Ago
steam item cleanup #2
8 Days Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
8 Days Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
8 Days Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
8 Days Ago
compile fixes
8 Days Ago
Added lighting scripts and light group to walkways bounce lighting
8 Days Ago
Allow regular window frames and embrasures in boat windows.
8 Days Ago
compositing for SlopeData
8 Days Ago
re-baked tropical1 and tropical2 to include slopedata
8 Days Ago
converted embrasures and reinforced window frame to convex colliders
8 Days Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
8 Days Ago
converted all window frames tiers to convex colliders
8 Days Ago
RPG7 - updated worldmodel mesh name, updated textures
8 Days Ago
adding missing 50cal animator files
8 Days Ago
Some cleanups
8 Days Ago
Front 50cal 3p animation set
8 Days Ago
Fuelbox LOD0 rename
8 Days Ago
DrawInspectorTextureAttribute folds with the field name
8 Days Ago
initial coarse height baking
8 Days Ago
Imported and implemented sounds for the plank item
8 Days Ago
Fix burst compile issues by bringing back `DamageRegion` struct
8 Days Ago
Fuelbox for Boats
8 Days Ago
Add a delay before invoking the deep sea server tick after a server restart
8 Days Ago
Merge from parent
8 Days Ago
boat_fixes -> naval_update
8 Days Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
8 Days Ago
updated vm rpg skin anims