userFelixcancel

911 Commits over 730 Days - 0.05cph!

1 Year Ago
Rebase on /main
1 Year Ago
Remove unused compute shader from indirect instancing
1 Year Ago
Merge Indirect Instancing
1 Year Ago
Fix indirect instancing tools never actually applying material changes. (Again, because I love Plastic but it doesn't love me back)
1 Year Ago
Remove Standard+Wind from the list of supported shaders for indirect instancing as it caused some foliage to be rendered white.
1 Year Ago
Revert instancing flags on materials that were using Standard+Wind to their original state.
1 Year Ago
Rebase on /main
1 Year Ago
Rebase on /main
1 Year Ago
Set correct mip map bias when using indirect instancing
1 Year Ago
Make sure indirect instancing ConVars are disabled by default and saved
1 Year Ago
Fix a shader error in certain terrain shaders using _SecondaryDetail_Color
1 Year Ago
Rebase on /main
1 Year Ago
Remove RustRenderer (for now)
1 Year Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
1 Year Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
1 Year Ago
Move `autoconnect` variable to `client.autoconnect`.
1 Year Ago
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1 Year Ago
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1 Year Ago
Rebase on /main
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Rebase on /main
1 Year Ago
Merge shader changes for indirect instancing (which should also fix the issues introduced by material changes)
1 Year Ago
Fix shader issues properly by adding _SecondaryDetail_Color to the instanced properties.
1 Year Ago
Cherry-pick reverting old shader changes to instancing
1 Year Ago
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1 Year Ago
Rebase on /main
1 Year Ago
Remove dead code and other cleanups from the code review
1 Year Ago
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1 Year Ago
Revert shader changes that turned out to be not required for indirect instancing. (I'm glad. They didn't make any sense, either.)
1 Year Ago
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1 Year Ago
Shader changes for indirect instancing (changes which are likely not required)
1 Year Ago
Shader changes for indirect instancing (supported shaders)
1 Year Ago
Shader changes for indirect instancing (include files)
1 Year Ago
Remove old unused LOD fading variant
1 Year Ago
Clean up instancing shader code and remove old instancing code
1 Year Ago
Rebase on /main
1 Year Ago
Merge material changes for indirect instancing
1 Year Ago
Merge indirect instancing tools (standalone edition)
1 Year Ago
Fix material changes never being actually applied
1 Year Ago
Rebase on /main
1 Year Ago
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1 Year Ago
Enable instancing on 3042 supported materials
1 Year Ago
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