userFelixcancel

911 Commits over 730 Days - 0.05cph!

6 Days Ago
Merge from main
6 Days Ago
Fix invisible renderers after toggling BRG
6 Days Ago
Don't strip BRG shader variants from builds Use only one instancing method at a time and begin deprecating RenderMeshIndirect() path by toggling it via a uniform. (not a keyword)
6 Days Ago
Make wind shaders SRP batcher compatible
6 Days Ago
Fix possible race condition when reordering pre_culled_mask
7 Days Ago
Update supported shaders list
7 Days Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.
7 Days Ago
Make Blend4Way and TerrainBlend shaders SRP Batcher compatible.
7 Days Ago
Add SRP Batcher compatibility for BlendLayer, PackedMaskBlend and SnowArea variants
7 Days Ago
Make Specular and Cloth shaders BRG compatible. (And Wind too, technically, but the motion vector pass ruins it)
7 Days Ago
Perform BRG culling in a job
7 Days Ago
Merge from main
7 Days Ago
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7 Days Ago
Fix terrain not rendering when instancing is active
8 Days Ago
Merge from RRP
8 Days Ago
Upgrade Instancing to submit calls via new BatchDrawCommandIndirect API
8 Days Ago
Put per-instance data in a structured buffer rather than a raw one
8 Days Ago
Use a GraphicsBuffer for the (identity) visibleInstances indirection buffer to make BRG happy
8 Days Ago
Restore SRP Batcher compatibility of Rust/Standard
9 Days Ago
Merge from main
9 Days Ago
Fix motion vector pass being culled when ocean is present
10 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
Fix main menu not rendering sometimes
10 Days Ago
Merge from main
11 Days Ago
Fix compile
11 Days Ago
Merge from render_pipeline_testing
13 Days Ago
Merge from occlusion_culling
13 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
13 Days Ago
Add occlusion culling support for RRP
13 Days Ago
Merge from render_pipeline_testing
13 Days Ago
Fix motion vector setting on leashes of horses, sheep, and cows
13 Days Ago
Restore Occlusion Culling via Unity AsyncGPUReadback path for non-DX11 APIs
14 Days Ago
Add ObjectDispatcher wrapper
14 Days Ago
Small Cleanups
14 Days Ago
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14 Days Ago
Revert CodeGen
14 Days Ago
CodeGen
14 Days Ago
Merge from render_pipeline_testing
14 Days Ago
Merge from batch_renderer_group
15 Days Ago
Merge from wind_motion_vectors
15 Days Ago
Merge motion vector fixes
15 Days Ago
Fix artifacts at screen edges when motion blur is enabled
15 Days Ago
Add `forceMotionVector` flag for view models to avoid smearing hairy things across the ground
15 Days Ago
Add the new hair rendering to Core/Hair to make horse hair and other hairy things look better
15 Days Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
16 Days Ago
Disable instancing on horse hair
16 Days Ago
Fixed wind motion vectors for AnimalFur shader
16 Days Ago
Fix wind motion vectors on ferns, pine trees, bushes, etc.
16 Days Ago
Convert SkyboxPass to a RasterRenderPass