userFelixcancel

911 Commits over 730 Days - 0.05cph!

1 Year Ago
Add indirect instancing tools (modified to work standalone)
1 Year Ago
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1 Year Ago
Merge from /main
1 Year Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
1 Year Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
1 Year Ago
Linearise colour values before storing them in the instance data buffer
1 Year Ago
Cleanup/polish indirect instancing tools
1 Year Ago
Small Cleanups: - use Mathf.NextPowerOfTwo in BufferList - remove CommandMemoryBase.damage_bitmap - revert changes to MainCamera - remove FormerlySerializedAs in RendererLOD
1 Year Ago
Rebase on current /main
1 Year Ago
Rebase on current /main
1 Year Ago
Keep instancing disabled by default
1 Year Ago
Strip debug code out into separate files
1 Year Ago
Remove old unused arrays
1 Year Ago
Remove old unused job code
1 Year Ago
- Properly support material property blocks (for real this time) - Disregard LOD minimum distance for the 0th LOD entry to prevent objects hiding from getting too close to them. - Fix ConVars - Various cleanups
1 Year Ago
Split crude profiler and memory tally into separate files as they should
1 Year Ago
- Add more ConVars and explainations to indirect instancing - Disable indirect instancing by default - Disable debug info by default - Fix multiple NREs when returning to the main menu - Add assertions to catch use after free with the crude profiler / memory tally
1 Year Ago
Use burst compiler hints
1 Year Ago
Check for AVX2 support instead of FMA because Burst won't compile for FMA specifically.
1 Year Ago
Enable 3052 materials for instancing
1 Year Ago
Final SIMD frustum culling implementation for x86/AVX and untested implementation for ARM/Neon
1 Year Ago
Fix ARM/Neon SIMD (and non-SIMD) code for frustum culling.
1 Year Ago
Implement NativeArray.ReinterpretLoad() for NativeArray.ReadOnly to avoid triggering concurrency checks.
1 Year Ago
Fix unity_BaseCommandID not being set on Mac
1 Year Ago
Fix stencil buffer incompatibility in Standard and Standard-Terrain
1 Year Ago
Rebase on current /main
1 Year Ago
Merge from ./command_buffer_indirect because I'm stupid
1 Year Ago
Revert model importers and materials to the state they have on /main
1 Year Ago
(WIP) SIMD frustum culling implementation
1 Year Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
1 Year Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
1 Year Ago
Merge from /main
1 Year Ago
Merge from ./vram_budget
1 Year Ago
Merge from ./command_buffer_indirect
1 Year Ago
Update indirect instancing tools with new mesh r/w logic
1 Year Ago
Enable r/w on gib models
1 Year Ago
Re-enable Read/Write for collision meshes only
1 Year Ago
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
1 Year Ago
Fix build error due to InstanceHandleList
1 Year Ago
Reset meshes to their state in /main
1 Year Ago
Fix class layout build error
1 Year Ago
fix server build
1 Year Ago
Found another double rendering issue in MeshCull
1 Year Ago
Set GPU instancing on materials
1 Year Ago
Enable Read/Write for nature assets
1 Year Ago
(Test) set all meshes isReadable=0
1 Year Ago
Revert library setting
1 Year Ago
Subtract mesh and material changes