userFelixcancel

680 Commits over 547 Days - 0.05cph!

11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
11 Months Ago
Regenerate console system
11 Months Ago
cherry-pick platform fixes
11 Months Ago
cherry-pick platform fixes
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Server: Fix error message about missing `InstancedDebugDraw` script
11 Months Ago
Merge from /main
11 Months Ago
Fix: Add "vine" to texture streaming exclude patterns.
11 Months Ago
Fix texture streaming exclude pattern for keypad lock shock effect
11 Months Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
11 Months Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
11 Months Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
11 Months Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
11 Months Ago
Restrict texture streaming debug ConVars to development builds only.
11 Months Ago
Reimport mangled cocoknightarmor_arms.icon.png.meta as text (was binary)
11 Months Ago
Merge from /main
1 Year Ago
Merge from /main
1 Year Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
1 Year Ago
Add terrain occlusion culling to the instanced renderer (WIP)
1 Year Ago
Fix release build
1 Year Ago
Add frustum culling to the instanced calls
1 Year Ago
Cherry pick quality_level_squash
1 Year Ago
Add texture streaming support to indirect instanced rendering
1 Year Ago
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
1 Year Ago
Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
1 Year Ago
Merge from quality_level_squash: Remove all quality levels but one
1 Year Ago
Remove all quality levels except one
1 Year Ago
Fix compilation due to renaming of FastDebugDraw to InstancedDebugDraw
1 Year Ago
Merge from main
1 Year Ago
Merge from vram_budget: Revamp texture streaming system
1 Year Ago
Disable texture streaming for ground_plants
1 Year Ago
Finalised texture streaming changes, removed complicated switching logic, added ground_plants atlas to exclude list
1 Year Ago
Merge from main
1 Year Ago
Merge from fast_debug_draw: More fixes
1 Year Ago
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
1 Year Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
1 Year Ago
Merge from main
1 Year Ago
Fixed memory leak in DamageTracker
1 Year Ago
Merge from fast_debug_draw: Fix shaders on Mac/Metal
1 Year Ago
Merge from main
1 Year Ago
Undo accidental changes
1 Year Ago
Move #pragma instructions from .cginc back to shader file to avoid confusing Unity.
1 Year Ago
Hopefully fix shader compilation on Metal due to missing support for geometry shaders. I can't test it, because literally every other platform supports geometry shaders.
1 Year Ago
1 Year Ago
Started work on graphical texture optimisation tools (very much WIP). This will come in handy for future tuning of the texture streaming system. Especially once we get back to instancing. Hoo boy.
1 Year Ago
Enable building atlasses for mip level streaming. This might be a pandora's box, but it brings non-streaming texture memory to less than 1 GB, leaving plenty of room for streaming textures.