userFelixcancel

765 Commits over 638 Days - 0.05cph!

11 Months Ago
Remove old unused LOD fading variant
11 Months Ago
Clean up instancing shader code and remove old instancing code
11 Months Ago
Rebase on /main
11 Months Ago
Merge material changes for indirect instancing
11 Months Ago
Merge indirect instancing tools (standalone edition)
11 Months Ago
Fix material changes never being actually applied
11 Months Ago
Rebase on /main
11 Months Ago
Enable instancing on 3042 supported materials
11 Months Ago
Add indirect instancing tools (modified to work standalone)
11 Months Ago
Merge from /main
11 Months Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
12 Months Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
12 Months Ago
Linearise colour values before storing them in the instance data buffer
12 Months Ago
Cleanup/polish indirect instancing tools
12 Months Ago
Small Cleanups: - use Mathf.NextPowerOfTwo in BufferList - remove CommandMemoryBase.damage_bitmap - revert changes to MainCamera - remove FormerlySerializedAs in RendererLOD
12 Months Ago
Rebase on current /main
12 Months Ago
Rebase on current /main
12 Months Ago
Keep instancing disabled by default
12 Months Ago
Strip debug code out into separate files
12 Months Ago
Remove old unused arrays
12 Months Ago
Remove old unused job code
12 Months Ago
- Properly support material property blocks (for real this time) - Disregard LOD minimum distance for the 0th LOD entry to prevent objects hiding from getting too close to them. - Fix ConVars - Various cleanups
12 Months Ago
Split crude profiler and memory tally into separate files as they should
12 Months Ago
- Add more ConVars and explainations to indirect instancing - Disable indirect instancing by default - Disable debug info by default - Fix multiple NREs when returning to the main menu - Add assertions to catch use after free with the crude profiler / memory tally
12 Months Ago
Use burst compiler hints
12 Months Ago
Check for AVX2 support instead of FMA because Burst won't compile for FMA specifically.
12 Months Ago
Enable 3052 materials for instancing
12 Months Ago
Final SIMD frustum culling implementation for x86/AVX and untested implementation for ARM/Neon
12 Months Ago
Fix ARM/Neon SIMD (and non-SIMD) code for frustum culling.
12 Months Ago
Implement NativeArray.ReinterpretLoad() for NativeArray.ReadOnly to avoid triggering concurrency checks.
12 Months Ago
Fix unity_BaseCommandID not being set on Mac
12 Months Ago
Fix stencil buffer incompatibility in Standard and Standard-Terrain
12 Months Ago
Rebase on current /main
12 Months Ago
Merge from ./command_buffer_indirect because I'm stupid
12 Months Ago
Revert model importers and materials to the state they have on /main
12 Months Ago
(WIP) SIMD frustum culling implementation
12 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB. This should reduce blurryness on lower end GPUs, possibly at the cost of frame rate.
12 Months Ago
Increase minimum considered graphics memory for texture streaming budget calculations to 8 GB.
12 Months Ago
Merge from /main
12 Months Ago
Merge from ./vram_budget
12 Months Ago
Merge from ./command_buffer_indirect
12 Months Ago
Update indirect instancing tools with new mesh r/w logic
12 Months Ago
Enable r/w on gib models
12 Months Ago
Re-enable Read/Write for collision meshes only
12 Months Ago
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
12 Months Ago
Fix build error due to InstanceHandleList
12 Months Ago
Reset meshes to their state in /main
12 Months Ago
Fix class layout build error
12 Months Ago
fix server build
12 Months Ago
Found another double rendering issue in MeshCull