userFelixcancel

728 Commits over 608 Days - 0.05cph!

3 Days Ago
Fix last remaining motion blur artifacts by using the original noise function
3 Days Ago
Hook up motion blur settings to the volume component
3 Days Ago
Allow water motion vector pass to be culled
3 Days Ago
Refine motion vector pass dependencies
3 Days Ago
Use a preference list for motion vector texture formats
4 Days Ago
Implement multi-pass motion blur to match BiRP
4 Days Ago
Fix motion vector global texture name to match BiRP
4 Days Ago
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
4 Days Ago
Port viewmodel motion vector pass to RRP
5 Days Ago
Fix crash in DrawProcedural() due to wrong shaderPassId
5 Days Ago
Fix various motion vector issues (override shaders, depth, skinned meshes)
5 Days Ago
Remove custom motion vector pass from standard shader
6 Days Ago
Add volume component for motion blur (2)
6 Days Ago
Add volume component for motion blur
6 Days Ago
Fix motion vectors from skinned meshes
7 Days Ago
Fix foliage rendering with camera motion blur
10 Days Ago
Disable motion blur because it's still a little broken
10 Days Ago
Add a simple motion blur implementation
10 Days Ago
Use the new UnsafePass API for the motion vector pass
11 Days Ago
Set correct motion vector shader in RRP settings
11 Days Ago
Implement camera motion vectors
11 Days Ago
Set up (empty) camera motion vector pass
11 Days Ago
Fix per-object motion vector pass
12 Days Ago
Add basic object motion vector shader (WIP)
12 Days Ago
Prepare camera motion vector pass
13 Days Ago
Remove duplicate line
13 Days Ago
Fix deploy guide not rendering when in a map without water
18 Days Ago
Fill motion vector command buffer
18 Days Ago
Setup motion vector pass (doesn't draw anything yet)
19 Days Ago
Make the RRP toggle a saved ConVar
19 Days Ago
Merge from render_pipeline_testing
19 Days Ago
Add blue noise dithering (but don't use it yet)
20 Days Ago
Do not perform dithering unless any form of anti-aliasing is active
25 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
26 Days Ago
Merge from render_pipeline_testing
27 Days Ago
Fix compile error (UnityToolbarExtender)
28 Days Ago
Merge from indirect_instancing (main)
28 Days Ago
Merge from main
28 Days Ago
Add instancing setup calls to forward passes in Rust/Standard
32 Days Ago
Fix shader error
32 Days Ago
Merge from indirect_instancing
32 Days Ago
Merge from main
32 Days Ago
Merge from std_shader_compat
32 Days Ago
Add some notes about newly added .cginc files and why they are there.
32 Days Ago
32 Days Ago
Restore built-in instancing compatibility of Rust/Standard shader because it's also required for non-BRG procedural instancing
32 Days Ago
Merge from batch_renderer_group
32 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
32 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
33 Days Ago
Remove no longer needed RustDOTSInstancing.cginc