userFelixcancel

730 Commits over 608 Days - 0.05cph!

10 Months Ago
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10 Months Ago
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10 Months Ago
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10 Months Ago
Shader changes for indirect instancing (changes which are likely not required)
10 Months Ago
Shader changes for indirect instancing (supported shaders)
10 Months Ago
Shader changes for indirect instancing (include files)
10 Months Ago
Remove old unused LOD fading variant
10 Months Ago
Clean up instancing shader code and remove old instancing code
10 Months Ago
Rebase on /main
10 Months Ago
Merge material changes for indirect instancing
10 Months Ago
Merge indirect instancing tools (standalone edition)
10 Months Ago
Fix material changes never being actually applied
10 Months Ago
Rebase on /main
10 Months Ago
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10 Months Ago
Enable instancing on 3042 supported materials
10 Months Ago
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10 Months Ago
Add indirect instancing tools (modified to work standalone)
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge from /main
10 Months Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
10 Months Ago
Enable more materials for instancing that weren't caught previously because of a buggy automation in indirect instancing tools
10 Months Ago
Linearise colour values before storing them in the instance data buffer
10 Months Ago
Cleanup/polish indirect instancing tools
10 Months Ago
Small Cleanups: - use Mathf.NextPowerOfTwo in BufferList - remove CommandMemoryBase.damage_bitmap - revert changes to MainCamera - remove FormerlySerializedAs in RendererLOD
10 Months Ago
Rebase on current /main
10 Months Ago
Rebase on current /main
10 Months Ago
Keep instancing disabled by default
10 Months Ago
Strip debug code out into separate files
10 Months Ago
Remove old unused arrays
10 Months Ago
Remove old unused job code
10 Months Ago
- Properly support material property blocks (for real this time) - Disregard LOD minimum distance for the 0th LOD entry to prevent objects hiding from getting too close to them. - Fix ConVars - Various cleanups
10 Months Ago
Split crude profiler and memory tally into separate files as they should
10 Months Ago
- Add more ConVars and explainations to indirect instancing - Disable indirect instancing by default - Disable debug info by default - Fix multiple NREs when returning to the main menu - Add assertions to catch use after free with the crude profiler / memory tally
10 Months Ago
Use burst compiler hints
10 Months Ago
Check for AVX2 support instead of FMA because Burst won't compile for FMA specifically.
10 Months Ago
Enable 3052 materials for instancing
10 Months Ago
Final SIMD frustum culling implementation for x86/AVX and untested implementation for ARM/Neon
10 Months Ago
Fix ARM/Neon SIMD (and non-SIMD) code for frustum culling.
10 Months Ago
Implement NativeArray.ReinterpretLoad() for NativeArray.ReadOnly to avoid triggering concurrency checks.
10 Months Ago
Fix unity_BaseCommandID not being set on Mac
10 Months Ago
Fix stencil buffer incompatibility in Standard and Standard-Terrain
10 Months Ago
Rebase on current /main
10 Months Ago
Merge from ./command_buffer_indirect because I'm stupid
10 Months Ago
Revert model importers and materials to the state they have on /main
10 Months Ago
(WIP) SIMD frustum culling implementation