userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

1 Year Ago
Fixed battering ram using the wrong head health values
1 Year Ago
Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
1 Year Ago
Fixed ragdolling killing you on impact on horses Fixed lethal ragdolling killing even with god mode enabled
1 Year Ago
Battering ram scoop damage renderer
1 Year Ago
Battering ram folder cleanup
1 Year Ago
Implemented new battering ram animations Changed the damage logic
1 Year Ago
Phrases update
1 Year Ago
Fixed ServerGib editor NRE
1 Year Ago
Better error message when RustTextFixture.SpawnEntity failed
1 Year Ago
Fixed FindPrefabPathsByLabel NRE
1 Year Ago
Added BaseCombatEntity tests, spawn and kill every BaseCombatEntity prefabs in the project
1 Year Ago
merge from main
1 Year Ago
Battering ram audio minor change
1 Year Ago
Horses: removed the velocityDelta thing when applying forward forces, feels better when moving from gallop to canter after releasing shift
1 Year Ago
Update ballista icon Changed siege weapon items selection panel
1 Year Ago
Fixed ballista ModularCarAudio.StopTyreAudio NRE
1 Year Ago
Manifest
1 Year Ago
Fixed catapult fire interaction available when looking at the wheels
1 Year Ago
Added SiegeWeaponVehicleAudio, inherits from from GroundVehicleAudio Updated BatteringRamVehicleAudio Added wheel audio to all siege weapons
1 Year Ago
Minor horse code cleanup
1 Year Ago
Fixed ballista client loading issue
1 Year Ago
Fixed horse towing ropes not being destroyed when the joint breaks
1 Year Ago
Fixed ballista choppy 3rd person reloading
1 Year Ago
Horses equipment (armor, shoes, saddle) and speed mods
1 Year Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
1 Year Ago
Didn't save Catapult.cs
1 Year Ago
Can't mount the catapult if its loaded Minor ballista cleanup
1 Year Ago
merge from main
1 Year Ago
Changed how we detect the entities to damaged when using the battering ram, works better
1 Year Ago
Fixed battering ram door not cancelling its busy tick
1 Year Ago
BallistaGun.Update and ServerTick nre fix
1 Year Ago
Battering ram button animation
1 Year Ago
Fixed battering ram hit anim
1 Year Ago
Implemented battering ram rig and animations
1 Year Ago
Fixed battering ram back door flickering
1 Year Ago
merge from hexagontile_kill_fix
1 Year Ago
Disabled saving on hexagongrid.entity
1 Year Ago
merge from socketmod_handles
1 Year Ago
Changed SocketMod and DeployVolume gizmos matrices so they don't take scale into account
1 Year Ago
merge from clientserver_entityfinder_tool
1 Year Ago
merge from tmp_optims
1 Year Ago
Various horse client/server optims
1 Year Ago
Horse: Tweaked force reduction based on slope angle Reduced rider damage when ragdolling Increased leg animator culling distance
1 Year Ago
Manifest
1 Year Ago
merge from main
1 Year Ago
merge from player_catapulting
1 Year Ago
Player dies on impact
1 Year Ago
Re-implemented player catapulting
1 Year Ago
Moved AllowPlayerInstigatedDismount up from BaseVehicle to BaseMountable
1 Year Ago
Speed and handbrake tweaks on slopes