userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

1 Year Ago
merge from localization
1 Year Ago
Null checks in RustText and Tooltip SetPhrase Fixes safezone warning formatting error
1 Year Ago
Fixed RustInput.Normal placeholder text having no localization token Set auto size values to support any language
1 Year Ago
merge from main
1 Year Ago
merge from repairbench_icons
1 Year Ago
Minor color tweak
1 Year Ago
Fixed tooltip SetPhrase method possibly updating a completely unrelated opened tip
1 Year Ago
Repair bench code cleanup
1 Year Ago
Repair bench UI now shows required ingredients as icons instead of texts + a few localization fixes
1 Year Ago
compile fix
1 Year Ago
Phrase update
1 Year Ago
merge from localization
1 Year Ago
Compile fix
1 Year Ago
merge from main
1 Year Ago
Added the "Too many layers used to exclude objects from lighting blabla" warning log to the list of ignored logs, for the sake of my sanity
1 Year Ago
Set server browser tags min height to 14, so their height doesn't shrink based on the string used (was happening with some languages too)
1 Year Ago
Added min/max height settings to RustText Only draw the min/max fields if auto size is true Set Tooltip text min height to 24, so their height doesn't shrink based on the string used (was happening with some languages)
1 Year Ago
RustText SetPhrase method can now take arguments and will call SetPhraseArguments Allow multi-selection when converting LocalizeText components Minor Phrases update menu items naming change
1 Year Ago
Localized skin picker
1 Year Ago
Localized inventory item splitter "Enter split amount..." text
1 Year Ago
Localized IOEntity crosshair info Localized crosshair health and stability texts
1 Year Ago
Set Japanese font to Dynamic to fix the few missing characters (displayed as '?')
1 Year Ago
Fixed tooltip characters briefly appearing as blocks when opening
1 Year Ago
Changed a few occurrences of ToolTip text setters to use the new SetPhrase method when possible
1 Year Ago
Added a SetPhrase method for tooltips so they're acting similar to RustText Changing language or setting its phrase will now update its content
1 Year Ago
Cleaned up Phrases update code Added a button to rebuild engine.json without uploading to crowdin
1 Year Ago
Fixed Phrases update not catching everything as expected We were missing: - Phrases nested in struct collections - TokenizedPhrase It caught quite a lot of new strings, particularly tutorial texts
1 Year Ago
Monument markers converted to RustText Added PermanentMarker TMP fontasset
1 Year Ago
Localized dropdowns "Unknown" option
1 Year Ago
Localized active boosts tooltip (teas)
1 Year Ago
Added LanguageSwitcher editor tool to switch current language in edit mode
1 Year Ago
merge from main
1 Year Ago
Increased the wallpaper spray can use distance from 3 to 5 meters
1 Year Ago
Fixed BuildingBlock.CanSeeWallpaperSocket NRE
1 Year Ago
Fixed loading screen ping warning formatting
1 Year Ago
merge from main
1 Year Ago
Added --main container too
1 Year Ago
Added wallpaper pack icon
1 Year Ago
Fixed deployables being placeable on the digital clock
1 Year Ago
Changed GCO category to Weapons
1 Year Ago
merge from main
1 Year Ago
More null checks in WallpaperPlanner.OnFrame
1 Year Ago
merge from main
1 Year Ago
merge from store_wallpaper_page
1 Year Ago
Wallpaper pack naming
1 Year Ago
merge from main
1 Year Ago
Localized missing strings in the sunburn page
1 Year Ago
Re-enabled layout masks
1 Year Ago
Fixed female underwear missing parts
1 Year Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content