branchrust_reboot/main/primitivecancel
437 Commits over 62 Days - 0.29cph!
Fixed typo on catapult ammo item desc, removed extra spaces
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Deployed explosives explode when the ground they're deployed on is destroyed
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merge from primitive/deployable_ammo
merge from primitive/batteringram_playercollider_fix
Disabled static ballista deployment on tugboats, will revisit later
Fixed static ballista mount culling too early
merge from primitive/techtree_constructable_infopanel/
merge from primitive/ballista_towing_repos
RidableHorseAudio null checks just in case
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Increased supply drop mass so it's not easily pushed by vehicles and horses
Fixed collider setup causing flyhack kicks when standing and jumping on it
Fixed ballista rotation sounds never stopping when dismounting while rotating
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Fixed scattershot worldmodel offset model
Tweaked static ballista culling distance
Fixed catapult showing the scattershot loaded by default
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
Restored crafting costs in crafting menu
Tweaked piercer bolt damage
Removed tugboat mentions in siege tower construction components
Fixed catapult ammo models being set active every loads
Catapult scattershot tweaks
Restored battering ram head collider pos
Fixed ram taking damage from head collisions
Tweaked catapult amount of boulder we spawn with the scattershot
Fixed projectile rotating the wrong way
Improved horse towing interactions
Restored ballista rotation sounds I just broke on
112292
Fixed static ballista anim mask
Fixed occasional ballista desync
Fixed choppy movements when another client is reloading
Fixed pitch rotation sometimes not working because of animations
Cleanup
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
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Constructable info panel tweaks, localization and tooltip
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons
Added to crafting and inventory menus
Fixed horse breathing rate sounds never stopping
Horses will now play breathing sounds until their stamina is recovered
Catapult explosive and incendiary sounds
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
Fixed battering ram door openable by horses
Fixed battering ram door open/close not working sometimes
Fixed ballista bolts flyby sounds
Moved BaseSaddle in the right folder