userFlaviencancel
branchrust_reboot/main/primitivecancel

12 Commits over 0 Days - ∞cph!

6 Hours Ago
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
Today
Horse proper headlook setup, disabled old headlook
Today
Horse mountable blend tree tweaks
Today
Rider galloping pose
Today
Fixed missing animator param warning when reloading the ballista
Today
Prevent temp ragdoll player instigated dismounts
Today
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
Today
implemented ballista base rig
Today
merge from siege_weapons
Today
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
Today
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
Today
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)