userFlaviencancel

6,609 Commits over 821 Days - 0.34cph!

58 Days Ago
Removed camera leaning towards horse head when galloping
58 Days Ago
Added horse locomotion playable component, handles the locomotion animation playing and blending only
58 Days Ago
Idle to walk and walk to idle imports
2 Months Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
2 Months Ago
merge from deepsea_fixes
2 Months Ago
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2 Months Ago
Baseline, added RidableHorse2 prefab and skeleton
2 Months Ago
merge from main
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Changed world.drawbounds to only send ddraw to the player running the command
2 Months Ago
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2 Months Ago
merge from deepsea_fixes
2 Months Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
2 Months Ago
merge from main
2 Months Ago
Added a toggle to switch in between remote and local store override data in editor Added a popup warning when uploading
2 Months Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
2 Months Ago
Can now override store page elements as well
2 Months Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever
2 Months Ago
merge from deepsea_fixes
2 Months Ago
merge from main
2 Months Ago
Fixed store skin tile header text wrapping issue
2 Months Ago
Fixed browser not selecting a tab by default (regression from 144689)
2 Months Ago
merge from store_dashboard/menu_loading_changes
2 Months Ago
The main menu pages are now kept open during bootstrap and stacked one after the other. Right before the loading is released, we force rebuild their layout using a FlexScopedUpdate This fixes a bunch of layout issues for pages opened the first time: single line steam inventory, squashed settings entries until we start scrolling... Various cleanup, can now get rid of a bunch of hacks
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Compile fix
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Make sure you aren't teleported back OOB when coming back from the deep sea Fixes boat exploding when exiting the deep sea near the edge of the map
2 Months Ago
Restore the models I deleted from main that are still used in that branch
2 Months Ago
Added BBQ
2 Months Ago
merge from main
2 Months Ago
Removed animator from sks
2 Months Ago
Added world.drawbounds: draw the valid bounds, terrain margin, deep sea bounds and deep sea portals
2 Months Ago
Fixed disable world prefabs pref not disabling for all paths
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Added some logs to help solve the mystery of the missing deep sea portal
2 Months Ago
merge from main
2 Months Ago
Moved drop controller and hero modals warmup to the home tab warmup
2 Months Ago
The main menu now instantiates its tabs, removed them from the menuui2 prefab Saving any menu prefabs ended up taking a few seconds because unity had to reimport all the nested prefabs, its much better now
2 Months Ago
merge from main
2 Months Ago
merge from storepage_boxes
2 Months Ago
Restore component box prefab Tweaked cyclegameobject timing
2 Months Ago
Fixed loot not respawning on deep sea ghost ships
2 Months Ago
merge from main
2 Months Ago
merge from doors_deploy_fix
2 Months Ago
Removed old includeAllDoors hack in DeployVolume, unused
2 Months Ago
Cleanup EntityListScriptableObject, removed unused code
2 Months Ago
Fixed all doors not deployable on top of prevent building volumes, regression from 141211
2 Months Ago
Started working on store data overrides via a json file Refactored TryGetTakeover
2 Months Ago
Added mount pose tooltips and headers in the BaseMountable inspector