userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

59 Days Ago
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
59 Days Ago
merge from automated_testing
59 Days Ago
Fixed CI testlist loading
59 Days Ago
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs
59 Days Ago
merge from automated_testing
59 Days Ago
Didnt save
60 Days Ago
Flagged tests that need to be ignored by CI
60 Days Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
60 Days Ago
merge from main
60 Days Ago
merge from main
60 Days Ago
merge from placement_ignoreentity
60 Days Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
60 Days Ago
merge from main
60 Days Ago
merge from batteringramhead_health_fix
60 Days Ago
Fixed battering ram head not showing its health
60 Days Ago
merge from automated_testing
60 Days Ago
Test list
60 Days Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
60 Days Ago
merge from automated_testing
60 Days Ago
CI testlist
60 Days Ago
Excluded some prefabs from BaseCombatEntity tests Test list
60 Days Ago
Test list
60 Days Ago
Sprinkler tests cleanup and fixes
2 Months Ago
merge from automated_testing
2 Months Ago
Auto turret target death and item giving fixes
2 Months Ago
Skip items that have already been removed in RustTestFixture::KillSpawnedItems
2 Months Ago
merge from automated_testing
2 Months Ago
Include AutomatedTests prefabs in the bundles
2 Months Ago
merge from automated_testing
2 Months Ago
Make sure vehicles have mount points in TestAutoTurret.PlayerMountedToArmoredVehicle_PlayerNotTargeted
2 Months Ago
More turret tests fixes, added debug convar to suppress randomness in the tick invokes Reworked PlayerMountedToVehicle_PlayerTargeted
2 Months Ago
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2 Months Ago
merge from automated_testing
2 Months Ago
Autoturret tests cleanup and fixes
2 Months Ago
merge from main
2 Months Ago
HBHF sensor tests fixes
2 Months Ago
merge from hbhf_power_fix
2 Months Ago
merge from automated_testing
2 Months Ago
Wait for Application.isLoading to be false before starting test on cold boot and batch mode SendNetworkUpdate early returns when Rust.Application.isLoading is true
2 Months Ago
Fixed HBHF sensor retaining its detection state if powered off while detecting someone
2 Months Ago
merge from storepage_crypt
2 Months Ago
Fixed crypt store page building tier icon
2 Months Ago
merge from main
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Compile fixes
2 Months Ago
Added simulate button to LootFill component
2 Months Ago
Nerfed deep sea PT boat loot
2 Months Ago
merge from main
2 Months Ago
merge from mainmenu_bits
2 Months Ago
Store cart blur