userFlaviencancel

6,609 Commits over 821 Days - 0.34cph!

2 Months Ago
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
2 Months Ago
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
merge from naval_update/io_boats/privilege
2 Months Ago
Slight changes in GetPrivilege to support tugboats
2 Months Ago
Flame turrets deployable on boats
2 Months Ago
Shotgun trap deployable on boats
2 Months Ago
DecayEntity::GetNearbyBuildingBlock can now get boat building blocks
2 Months Ago
Added decayentity.debuggetprivilege, helps to see when we used the slow Vis rather than using cached priv
2 Months Ago
Boat building stations now cache the steering wheel in the buildable area This avoids the slow Vis when building on boats and when HBHF sensors check privilege of detected players on edit mode boats
2 Months Ago
Minor HBHF refacto, don't bother polling privilege if the players in the trigger aren't elligible (dead or sleeping) All tests passed
2 Months Ago
Added IPrivilege, implemented by BuildingPrivlidge and SimplePrivilege (vehicles, shelters) Added GetPrivilege in DecayEntity, gives a building/vehicle agnostic privilege getter HBHF sensors now use that, so they can work on boats
2 Months Ago
merge from main
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Set deep sea buoy flares LOD to dynamic so their distances are respected (LODGrid stops refreshing statics after >500m) Fixed DistanceFlareLOD not refreshing on enable/disable, and fixed the broken fading
2 Months Ago
merge from main
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Better repel checks for deep sea portals
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Fixed CLIENT_DoOpenNotification error again
2 Months Ago
merge from main
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Compile fix
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Skip disable internal collisions for ghostships, it takes 25s for each ship
2 Months Ago
Reapllied tropical scene changes post merge
2 Months Ago
merge from main
2 Months Ago
Tweaked deep sea loot respawn times S2p all islands
2 Months Ago
Fixed CLIENT_DoOpenNotification nre Also supports legacymonumentnotifications convar
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
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2 Months Ago
merge from store_fixes_feb
2 Months Ago
Fixed store cart item width
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
2 Months Ago
The deep sea entrance portal position now changes after every deep sea wipe It’s random, never the same twice in a row
2 Months Ago
merge from main
2 Months Ago
merge from store_fixes_feb
2 Months Ago
Fixed NRE when opening the steam inventory bag crafting modal
2 Months Ago
Added currency font to the bundles
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
ioentity.allow_on_boats set to true by default Added playerboat.kill_io_deployables command
2 Months Ago
Can't use the wiretool while swimming
2 Months Ago
merge from main
2 Months Ago
Fixed fluid splitter and fluid combiner not deployable on soft side walls, regression from io_boats
2 Months Ago
merge from doors_placingthroughwalls_fix
2 Months Ago
Added an alternative LOS check position for all single doors, double doors and garage door Fixes "Placing through walls" error popping up when you're clearly not placing them through walls