userFlaviencancel

6,896 Commits over 882 Days - 0.33cph!

2 Years Ago
Baseline
2 Years Ago
merge from main
2 Years Ago
Updated monument prefabs
2 Years Ago
Updated prefabs, removed placeholder models
2 Years Ago
Manifest, skins
2 Years Ago
merge from main
2 Years Ago
Updated pipe tool and wire tool descriptions
2 Years Ago
Fixed multiple map markers disappearing when deleting a single one
2 Years Ago
Fixed the color check when updating nameplates text color
2 Years Ago
Fixed unnecesary nameplate vischecks when you're not in a team
2 Years Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
2 Years Ago
Hide screens if the player is not authed
2 Years Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
2 Years Ago
2 Years Ago
Set clipping checks to true by default when creating a new BaseVehicle
2 Years Ago
Flagging prefabs
2 Years Ago
IO entities snapping first pass When deploying any electrical/industrial item, press left shift to align and snap to nearby entities
2 Years Ago
Fixed microphone stand incorrect power usage display in the UI
2 Years Ago
Fixed keycards held by other players always appearing green
2 Years Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
2 Years Ago
Dynamically show resource boxes based on TC content
2 Years Ago
Show/hide models based on TC content Added doors and any other upkeeped entity to the block count
2 Years Ago
TC upkeep timer now updated in real-time instead of periodically
2 Years Ago
Fixed upkeep resources cost texts being too large
2 Years Ago
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
2 Years Ago
Skinnable setup, placeholder icon
2 Years Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
2 Years Ago
Skin prefab setup, screens showing tc information
2 Years Ago
Merge from main
2 Years Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
2 Years Ago
Rockets loading and firing, recoil
2 Years Ago
cannon inputs first pass
2 Years Ago
Cannon module setup
2 Years Ago
Revert files I shouldn't have pushed
2 Years Ago
Fixed electrical deployables being offset when placed
2 Years Ago
Added option to have map button as toggle instead of hold
2 Years Ago
ladder hatch rotation
2 Years Ago
merge from main
2 Years Ago
Reverted ALT+F4 interception displaying safe zone warning
2 Years Ago
Embrasures and shutters also rotatable using R when being deployed
2 Years Ago
Increased all plants ripe stage duration from 4h to 14h
2 Years Ago
Intercept potentials ALT+F4 and display the warning if necessary Updated wording
2 Years Ago
Doors and hatches can now be rotated while being deployed using R
2 Years Ago
Warning popup when logging out in a safe zone
2 Years Ago
Prevent launch site SAM sites shooting down MLRS rockets
2 Years Ago
Eoka more likely to shoot after every failed strike