userFlaviencancel

8,192 Commits over 1,004 Days - 0.34cph!

3 Years Ago
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3 Years Ago
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3 Years Ago
Auto pair when deployed, if you have code lock access
3 Years Ago
Client IO lines parenting (missed some files)
3 Years Ago
3 Years Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
3 Years Ago
Unpair all door controllers when TC is destroyed
3 Years Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
3 Years Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
3 Years Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
3 Years Ago
Fixed AND, OR and XOR switches emitting light when unpowered
3 Years Ago
Fixed storage monitor not taking into account partial stack changes
3 Years Ago
Fixed industrial wall light snapping issues, debug origin was off
3 Years Ago
Fixed default guide mesh orientation issues after rotating it
3 Years Ago
codegen
3 Years Ago
Merged main into /electricity_power_fixes/2
3 Years Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
3 Years Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
3 Years Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
3 Years Ago
Red & Green Industrial Light source item
3 Years Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
3 Years Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
3 Years Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
3 Years Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
3 Years Ago
Fixed Sound Light guide mesh position mismatch
3 Years Ago
Enabled snapping on CCTV cameras
3 Years Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
3 Years Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
3 Years Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
3 Years Ago
Enabled snapping on simple light and connected speaker
3 Years Ago
Industrial conveyor can now be placed upside down again
3 Years Ago
Fixed sprinkler guide mesh scale
3 Years Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
3 Years Ago
Fixed counter snapping pivot issues
3 Years Ago
Fixed components being flipped upside down when placed on walls facing south/north
3 Years Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
3 Years Ago
Merged main into io_entity_snapping/fixes/2
3 Years Ago
Fixed regular switch still showing 1 power usage in the UI
3 Years Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
3 Years Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
3 Years Ago
Compile fix again, codegen
3 Years Ago
Compile fix
3 Years Ago
Compile fix
3 Years Ago
Fixed storage adaptor not working after reskinning a tool cupboard
3 Years Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
3 Years Ago
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3 Years Ago
Merged main into wire_slacking
3 Years Ago
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3 Years Ago
Reverting 95562 electrical button power burst change, back to 2
3 Years Ago
Fixed Timer Switch not deployable ~1 meter below ceilings