userFlaviencancel

6,609 Commits over 821 Days - 0.34cph!

5 Months Ago
Switched deep sea portal buoys to simple client spawned prefabs. Allows us to see them past network range without using global broadcast Also fixes them leaking after a server restart Added buoys alongside the exit portal too
5 Months Ago
Fixed big wheel server NRE if the payout happens to be at the moment the deep sea closed Terminal entity was killed before the wheel entity
5 Months Ago
Fixed long boats not able to teleport to the deep sea Exit portal now needs to be crossed, like the entrance
5 Months Ago
merge from naval_update
5 Months Ago
Removed default save name from craggy
5 Months Ago
Revert EditorSettings
5 Months Ago
Fixed duplicated deep sea markers
5 Months Ago
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5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
Fixed deep sea exit portal always spawning south Some refactoring
5 Months Ago
merge from naval_update
5 Months Ago
Fixed MapView NRE when disconnecting with the map open
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
Compile fix
5 Months Ago
merge from naval_update/deep_sea
5 Months Ago
Added deep sea exit icon
5 Months Ago
Fixed deep sea billboards leaking after a server restart
5 Months Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
5 Months Ago
Deep sea portal debug command fix number 74
5 Months Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
5 Months Ago
Test list including all the space station test cases
5 Months Ago
Fixed zipline editor NRE caused by floating city 4
5 Months Ago
merge from naval_update
5 Months Ago
Added map marker to show the deep sea exit, when in the deep sea (placeholder styling)
5 Months Ago
Added tactical gloves
5 Months Ago
Restored TwitchdropsTransformGroupManager
5 Months Ago
merge from main
5 Months Ago
merge from skinviewer_tacticalgloves
5 Months Ago
Added tactical gloves skin viewer model
5 Months Ago
Updated skin viewer road sign gloves model (fixes the missing back faces)
5 Months Ago
Deleted old folder (cant do it in a single commit because plastic)
5 Months Ago
Moved all the skin viewer custom meshes into the skin viewer folder
5 Months Ago
Block accidental admin kills on floating cities and islands
5 Months Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
5 Months Ago
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Phrase update
5 Months Ago
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Compile fix
5 Months Ago
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5 Months Ago
merge from deep_sea
5 Months Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
5 Months Ago
Added floating city 4 to the deep sea