userFlaviencancel

6,612 Commits over 821 Days - 0.34cph!

1 Year Ago
Vending machine merge Added dropLootDestroyPercent to ContainerIOEntity
1 Year Ago
merge from groundwatch_nre_fix
1 Year Ago
Fixed GroundWatch always treating non-entity colliders as invalid
1 Year Ago
merge from main
1 Year Ago
merge from Easter_event_2025
1 Year Ago
Fixed eggs spawning over terrain holes
1 Year Ago
Applied same fix to double wood door, double armored door and factory door (not working atm)
1 Year Ago
Fixed doors and garage door gibs not being skinned
1 Year Ago
merge from io_networkcache
1 Year Ago
Re-enabled network cache on RF and RC entities, not needed anymore
1 Year Ago
merge from high_walls_skins
1 Year Ago
Added a fallback error for ShowBlockedByEntityToast, used when GetBlockedByErrorFromEntity returns nothing
1 Year Ago
Hide condition bar on bag, bed and towel items (they can only be full HP, or broken in softcore)
1 Year Ago
merge from toolgun_corpserepair_fix
1 Year Ago
Fixed garrys mod toolgun not being able to repair deployable corpses
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from groundwatch_nre_fix
1 Year Ago
Fixed GroundWatch::LegacyRadiusCheck NRE again
1 Year Ago
merge from main
1 Year Ago
merge from Easter_event_2025
1 Year Ago
Compile fix again
1 Year Ago
merge from Easter_event_2025
1 Year Ago
Compile fix
1 Year Ago
merge from egghunt_fixes
1 Year Ago
Fixed eggs spawning in ice lakes Fallback to terrain height when the raycast didnt hit
1 Year Ago
Cleanup, removed logs
1 Year Ago
Eggs spawn at water level
1 Year Ago
Client optims: - Removed Update call from egg entity, moved to a single manager updating all of them - halved the cpu time - Enabled pooling
1 Year Ago
Enabled raycasting on egg spawned during the event
1 Year Ago
Easter egg hunt improvements and fixes: - Egg spawn pos is now raycasted instead of using the terrain height map - fixes eggs spawning inside rocks, player bases etc - Initial eggs spawn uses raycast commands and is budgeted and spread out during warmup time
1 Year Ago
Fixed vending machine storage adaptor pipes always being blocked
1 Year Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
1 Year Ago
Fixed potential GroundWatch NRE when loading old saves
1 Year Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
1 Year Ago
More skin tests
1 Year Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
1 Year Ago
Renamed canRequireAuthIfNotLocked -> canRequireAuthIfNoLock convar to erase any default value saved to true Set as unsaved
1 Year Ago
canRequireAuthIfNotLocked convar default to false
1 Year Ago
Baseline
1 Year Ago
merge from main
1 Year Ago
Fixed RPC error when attempting to reskin high wall blocked by something (cherry picked from 118231)
1 Year Ago
merge from softcore_update (groundwatch_caching branch)
1 Year Ago
merge from softcore_update/deployable_corpse/groundwatch_caching
1 Year Ago
merge from softcore_update - 118244 Fixed corpses not decaying because they're immortal - 118245 merge from softcore_update/containers_auth
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
merge from softcore_update/containers_auth
1 Year Ago
Fixed corpses not decaying because they're immortal
1 Year Ago
merge from softcore_update - 118237 Combined bed corpse gib meshes Fixed bed gibs colliding with corpse Disabled player collisions on bed, towel and bag corpses
1 Year Ago
merge from softcore_update/deployable_corpse