userFlaviencancel

6,034 Commits over 790 Days - 0.32cph!

1 Year Ago
Changed the test results json structure
1 Year Ago
Rocket splash damage test
1 Year Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
1 Year Ago
Nested coroutine tests support
1 Year Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
1 Year Ago
Export test results in the server directory
1 Year Ago
Added cancel command, to cancel the current test run
1 Year Ago
Split server and client tests correctly into different folders Compile fixes
1 Year Ago
Generate json results after each test run Cleanup
1 Year Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
1 Year Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
1 Year Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
1 Year Ago
Fixed RidableHorse2.VehicleFixedUpdate server NRE
1 Year Ago
Faster and cleaner AND switch tests
1 Year Ago
Door controller server tests
1 Year Ago
Fixed some old failing tests New test utils, code cleanup
1 Year Ago
merge from main
1 Year Ago
Fixed door controller side inputs adding active usage to batteries When mapping the circuit to calculate the drain, do not consider the device connected to the door controller output if we're coming from a side input Fixed the exact same bug with industrial conveyors
1 Year Ago
Tweaked static ballista deploy volumes and dismount pos
1 Year Ago
Added new dismount pos to the mounted ballista so it can be mounted when aiming upwards on uneven terrain
1 Year Ago
Static ballista mount/dismount sounds
1 Year Ago
merge from main
1 Year Ago
Increased minimum air time before ragdoll Increased collision damage threshold to trigger ragdoll Less gravity and higher minimum airtime before taking fall damage
1 Year Ago
Tweaked turn speed when holding ctrl Tweaked head movements
1 Year Ago
Added a gametip mentioning the new horse controls (ctrl for sharper turns) Also added to the loading screen tip pool
1 Year Ago
Tweaked in-place turning behaviour Decreased gait progression interval when holding shift
1 Year Ago
Skeleton compile fix
1 Year Ago
Compile fix, don't use Skeleton to reset bone pos for now
1 Year Ago
Removed Vehicle Detailed layer from horses k detection layer mask, it prevents legs from hitting themselves
1 Year Ago
Restored horse animation speed reset when exiting ragdoll
1 Year Ago
Reset horses server and client bone local positions after exiting ragdoll Reset lastMovingTime when exiting ragdoll
1 Year Ago
Fixed BatteringRam.MoveToNormalBreakForce server NRE
1 Year Ago
Duplicated and null ingredients ItemDefiniton tests
1 Year Ago
Fixed ice high wall double ingredients
1 Year Ago
1 Year Ago
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1 Year Ago
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1 Year Ago
Phrase update
1 Year Ago
Fixed battering ram arm not hitting decor colliders If no entity is hit, it now checks for decor colliders and considers them valid targets, triggering impact effects/animations etc Toned down the collision damage
1 Year Ago
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1 Year Ago
Fixed typo on catapult ammo item desc, removed extra spaces
1 Year Ago
Fixed propane bomb and firebomb both missing their item information panel
1 Year Ago
Fixed ballista reload animation still playing locally after dismounting
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
1 Year Ago
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1 Year Ago
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1 Year Ago
Deployed explosives explode when the ground they're deployed on is destroyed
1 Year Ago
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