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6,649 Commits over 851 Days - 0.33cph!

1 Year Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
1 Year Ago
Horse legs animator tweak, added Transparent layer detection
1 Year Ago
Ram's head collider change when broken Tweaked vehicle server collider
1 Year Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
1 Year Ago
Louder battering ram impact sound
1 Year Ago
merge from primitive
1 Year Ago
Fixed NRE when hitting tugboat with the battering ram
1 Year Ago
Fixed vehicles being able to use horse poop (or any item) as fuel
1 Year Ago
Rotate player when rotating the static ballista
1 Year Ago
Fixed saving
1 Year Ago
Fixes, can mount static ballista
1 Year Ago
Added static ballista deployable, without the wheeled base (wip) Renamed ballista vehicle to "Mounted Ballista"
1 Year Ago
Battering ram back door effects Added a new layer for visual wheels, we were using the server layer Vehicle World instead of Vehicle Detailed A visual wheel can't hit its owner colliders
1 Year Ago
Battering ram metal impact
1 Year Ago
Battering ram engine exhaust effet
1 Year Ago
Horse: make sure to damage all mounted players when doing the collision damage Setup prefab information
1 Year Ago
Fixed player floating above ground when rotating the ballista Player follows the ground level Better clipping checks
1 Year Ago
Fixed ballista SiegeWeaponVehicleAudio.StartReloadSounds NRE
1 Year Ago
Unpacked catapult mesh prefab, see if it fixes the unpooled bone names
1 Year Ago
Tweaked battering ram door max angles
1 Year Ago
New battering ram dismount pos
1 Year Ago
Disabled the new terrain collision proxy collider added on horses, need a better solution
1 Year Ago
Removed the 30s repair delay on the battering ram head
1 Year Ago
Fixed ballista not repairable when hammering its subentity
1 Year Ago
Use GetCurrentGroundTypeNoAlloc in all VehicleChassisVisuals
1 Year Ago
Added TerrainConfig.GetCurrentGroundTypeNoAlloc, compare the physics material by instance id instead of by name For 100 catapults, from 3.9 KB 0.2ms -> 0.1ms
1 Year Ago
Make sure to stop any stationary siege weapon chassis visual update tick
1 Year Ago
Updated pumpkin world model collider so they no longer roll indefinitely when dropped on the ground
1 Year Ago
Removed ballista pulling interaction
1 Year Ago
Battering ram headlight toggle
1 Year Ago
Tweaked battering ram cockpit colliders
1 Year Ago
Fixed swapping seats blocking the horse Passenger can't send local input to the horse
1 Year Ago
Some tests on changing the catapult boulder for a scatter shot
1 Year Ago
Added a dedicated TerrainCollisionProxy collider for the horses
1 Year Ago
Fixed horses standing on trough in ranches S2P both ranches
1 Year Ago
Make sure to include any passenger when ragdolling the horse driver
1 Year Ago
Fixed horse double saddle culling
1 Year Ago
Forgot a file
1 Year Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
1 Year Ago
Updated catapult world colliders, tweaked wheels stiffness
1 Year Ago
Fixed ballista reload end sound not playing
1 Year Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
1 Year Ago
Increased ballista textures aniso level, less blurry in first person view
1 Year Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
1 Year Ago
Tweaked ballista recoil
1 Year Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
1 Year Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
1 Year Ago
Fixed SiegeWeaponVehicleAudio NREs
1 Year Ago
Horse server optims, throttled auto avoidance Added convars to throttle the ground normal update too, so we can fine tune it Minor client optims
1 Year Ago
Set battering ram seat to mobile, changed dismount hold type