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6,633 Commits over 821 Days - 0.34cph!

5 Hours Ago
Removed old AiManagedAgent class, old and useless Subtracted 150385
Today
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
Today
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
Today
Fixed OOB error on testscenario_rocketsplash5_turretpod
Today
merge from automated_testing
Today
merge from automated_testing/export_optims
Today
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
Today
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
Today
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
Today
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
Today
Forgot to refresh the test list
Today
merge from automated_testing
Today
Triangle bug splash test fixes Moved one turretpod case to trianglebug
Today
merge from automated_testing
Today
merge from main
Today
Fixed tutorial completed commands not running quietly
Today
merge from automated_testing
Today
merge from automated_testing/raiding
Today
Another raiding test and some inspector tweaks
Today
Finally fixed the flaky raiding tests
Today
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
Today
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
Today
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
Today
Raiding tests fixes Added impact pos prediction and splash radius gizmos
Yesterday
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
Yesterday
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
Yesterday
merge from automated_testing
Yesterday
Fixed raiding tests CI filtering Test lists
Yesterday
Fixed flacky raiding tests Rockets spawned by ServerProjectileTestSpawner were moving during the WaitUntilAllSpawned
Yesterday
merge from automated_testing
Yesterday
Fixed CI testlist loading
Yesterday
Fixed WorkshopCameraKeybindAnchor still using old input system Updated WorkshopEditor scene to remap the inputs
Yesterday
merge from automated_testing
Yesterday
Didnt save
Yesterday
Flagged tests that need to be ignored by CI
Yesterday
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from placement_ignoreentity
Yesterday
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
Yesterday
merge from main
Yesterday
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Yesterday
merge from batteringramhead_health_fix
Yesterday
Fixed battering ram head not showing its health
Yesterday
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Yesterday
merge from automated_testing
Yesterday
Test list