userFlaviencancel
branchrust_reboot/main/hackweek_automatedtestingcancel

169 Commits over 518 Days - 0.01cph!

9 Months Ago
merge from main
9 Months Ago
Compile fix
9 Months Ago
Added support for custom path when loading copypaste files Pushed all the test related copypaste files in the project
9 Months Ago
Compile fixes
9 Months Ago
Kill all debris in TestRockets TearDown Cleanup and fixes
9 Months Ago
Added support for multiple rocket fire angles and positions per scenario Test cases codegen
9 Months Ago
More rocket splash test scenarios Improved the gizmos, refactoring
9 Months Ago
Improved server projectile trajectory prediction Folders
9 Months Ago
Door controller tests tweaks
9 Months Ago
Prefab test scenario system (very wip) - Allow us to create more complex tests that aren't practical to write entirely by code - Scenario prefabs placed in the correct folders are automatically added to the test list - Added scenario prefabs loading copy pasted bases and firing rockets at specific hand-placed points, checking that the health of every building block is correct
9 Months Ago
Added triangle and foundation splash bug tests, both failing
9 Months Ago
More rocket tests Refactoring
9 Months Ago
Changed the test results json structure
9 Months Ago
Rocket splash damage test
9 Months Ago
Rocket tests: fire rockets at all doors and building blocks (every grade, every skin) and verify that everything works
9 Months Ago
Nested coroutine tests support
9 Months Ago
Added parameter field in TestResultEntry Fixed empty testrunner run command erroring
9 Months Ago
Export test results in the server directory
9 Months Ago
Added cancel command, to cancel the current test run
9 Months Ago
Split server and client tests correctly into different folders Compile fixes
9 Months Ago
Generate json results after each test run Cleanup
9 Months Ago
Added TestListExporter, exporting all tests to a json file Refactored test runner to read from the master json list Added new commands: run tests from a json file, run all tests from a category
9 Months Ago
Better test result logging in the console Fixed sync tests not throwing caught exceptions
9 Months Ago
Door controller, blocker, branch, AND switch, OR switch tests cleanup
9 Months Ago
Faster and cleaner AND switch tests
9 Months Ago
Door controller server tests
9 Months Ago
Fixed some old failing tests New test utils, code cleanup
9 Months Ago
merge from main
9 Months Ago
merge from main
10 Months Ago
merge from main
11 Months Ago
Fixed ServerGib editor NRE
11 Months Ago
Better error message when RustTextFixture.SpawnEntity failed
11 Months Ago
Fixed FindPrefabPathsByLabel NRE
11 Months Ago
Added BaseCombatEntity tests, spawn and kill every BaseCombatEntity prefabs in the project
11 Months Ago
merge from main
11 Months Ago
Dropped gun test Cleanup
11 Months Ago
Cleaned up old tests
11 Months Ago
Added unloadweapons command
11 Months Ago
First pass of gun tests: deploy, aim, reload, fire, examine
12 Months Ago
Fixed ore tests following the recent hot spot changes
12 Months Ago
Ores test compile fix
12 Months Ago
merge from main
1 Year Ago
Added a very first pass of door controller tests using copypaste to load pre-built circuits
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Compile fix following merge
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Only check the IO prefabs that need a main power slot