userFlaviencancel
branchrust_reboot/main/naval_updatecancel

192 Commits over 184 Days - 0.04cph!

5 Days Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
5 Days Ago
Tweaked floating city 3 shore vector volumes S2P
5 Days Ago
Minor deep sea code cleanup
5 Days Ago
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land
6 Days Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
6 Days Ago
merge from main
6 Days Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
6 Days Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
7 Days Ago
Tweaked deep sea timer color, easier to read
7 Days Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
8 Days Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
18 Days Ago
Fixed naval scientist suit missing name
18 Days Ago
Better check for helicopter smuggling when crossing to the deep sea
18 Days Ago
merge from main
18 Days Ago
Localized the boat building UI Disable tooltip when empty
18 Days Ago
Fixed the microscopic ghost ship map markers
18 Days Ago
Fixed deep sea water height not initialized to SeaFloorDepth
20 Days Ago
merge from naval_update/deep_sea
20 Days Ago
merge from naval_update/deep_sea
21 Days Ago
merge from main
22 Days Ago
merge from naval_update/deep_sea
22 Days Ago
merge from main
32 Days Ago
merge from naval_update/deep_sea
33 Days Ago
merge from naval_update/deep_sea
33 Days Ago
merge from naval_update/deep_sea
34 Days Ago
merge from naval_update/deep_sea
34 Days Ago
merge from naval_update/deep_sea
36 Days Ago
Some deep sea cleanup and pool leak fixes
55 Days Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
56 Days Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
56 Days Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
56 Days Ago
merge from main
58 Days Ago
Removed deep sea portal avoidance code in cargo egressing logic, not needed
59 Days Ago
Patrol heli uses GetRandomPointOffshore to randomise its start position, avoids the deep sea Patrol heli cant target players in the deep sea
59 Days Ago
Fixed TerrainMeta.GetRandomPointOffshore not avoiding the deep sea and deep sea portal as expected
59 Days Ago
Fixed deep sea stuck in busy state if server restarted when its closing or opening
59 Days Ago
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60 Days Ago
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2 Months Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
2 Months Ago
Kill deep sea if water system is null
2 Months Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
2 Months Ago
Removed the deep sea top collider, so supply drop cant get stuck
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Also allow concrete, sandbags and stone barricade in the deep sea
2 Months Ago
Fixed deepsea billboards not killed as expected when the deep sea closes, caused by server restarts when the deep sea is open
2 Months Ago
Allow wooden barricades in the deep sea
2 Months Ago
Boat building UI toggles its canvas when not visible
2 Months Ago
merge from main