userFlaviencancel
branchrust_reboot/main/naval_updatecancel

170 Commits over 153 Days - 0.05cph!

6 Days Ago
merge from naval_update/deep_sea
7 Days Ago
merge from naval_update/deep_sea
7 Days Ago
merge from naval_update/deep_sea
8 Days Ago
merge from naval_update/deep_sea
8 Days Ago
merge from naval_update/deep_sea
10 Days Ago
Some deep sea cleanup and pool leak fixes
29 Days Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
30 Days Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
30 Days Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
31 Days Ago
merge from main
33 Days Ago
Removed deep sea portal avoidance code in cargo egressing logic, not needed
33 Days Ago
Patrol heli uses GetRandomPointOffshore to randomise its start position, avoids the deep sea Patrol heli cant target players in the deep sea
33 Days Ago
Fixed TerrainMeta.GetRandomPointOffshore not avoiding the deep sea and deep sea portal as expected
33 Days Ago
Fixed deep sea stuck in busy state if server restarted when its closing or opening
34 Days Ago
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34 Days Ago
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35 Days Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
35 Days Ago
Kill deep sea if water system is null
35 Days Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
35 Days Ago
Removed the deep sea top collider, so supply drop cant get stuck
35 Days Ago
merge from naval_update/deep_sea
37 Days Ago
merge from main
37 Days Ago
merge from main
37 Days Ago
Also allow concrete, sandbags and stone barricade in the deep sea
37 Days Ago
Fixed deepsea billboards not killed as expected when the deep sea closes, caused by server restarts when the deep sea is open
42 Days Ago
Allow wooden barricades in the deep sea
42 Days Ago
Boat building UI toggles its canvas when not visible
42 Days Ago
merge from main
42 Days Ago
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
43 Days Ago
Codegen (ResetStaticFields stuff)
43 Days Ago
merge from deepsea_physicsbounds
43 Days Ago
merge from deepsea_portalloading_fix
43 Days Ago
Added log to help debugging the deepsea portal teleport position issue
43 Days Ago
Prevent createdeepsea from running if deepsea.enabled is false
43 Days Ago
merge from deepsea_leak_fix
43 Days Ago
merge from deepsea_disabled_fix
43 Days Ago
Convared the distance within players wake up boat scientist AI
43 Days Ago
ai.npc_spawn_on_deep_sea_islands default to false
43 Days Ago
Fixed server deep sea losing its portal direction, causing potential issues with cargoship and chinook spawn directions
43 Days Ago
Added NPC and vehicle breakdown to deepsea.printentitycount
43 Days Ago
merge from naval_update/islands_navmesh_fix
44 Days Ago
merge from naval_update/boatAI_sync_optims
44 Days Ago
merge from main
44 Days Ago
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44 Days Ago
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
44 Days Ago
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
44 Days Ago
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44 Days Ago
merge from naval_update/deep_sea/toast_fix
45 Days Ago
Floating city farm barge door now plays chainlink sounds
50 Days Ago
merge from deep_sea