branchrust_reboot/main/naval_updatecancel
37 Commits over 61 Days - 0.03cph!
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/floating_cities
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/floating_cities
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later
Also added a null check in MapView.SetupMonuments
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/floating_cities
ClientIOLineEditor server compile fix
merge from main (needs codegen)
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/ghost_ships