branchrust_reboot/main/naval_updatecancel
84 Commits over 92 Days - 0.04cph!
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
Make sure to clear the deep sea billboard list after killing them
Fixed typo on boat building privilege
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats)
Had to refactor a bunch of vehicle privilege methods
Disable deep sea in the AutomatedTests scene
Restored copypaste snap to zero height option (was lost in the merge)
Fixed more copypaste merge issues
Fixed copypaste merge fuckery, restored copyboat commands
merge from naval_update/deep_sea
merge from naval_update/deep_sea
Partially reverted
134856, causing some issues
merge from naval_update/block_items_boats
Restored cargoship global network behaviour to MainIsland
Fixed floating island map marker text not marked as non static
Revert cargo global network group to Default (from MainIsland)
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/island_scenes
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
Fixed CLIENT SERVER serialized fields mismatch in
- DeepSeaManager
- SteeringWheel
- ClientIOLine (was causing all monument prefabs to reimport)
- PaintingFavouriteColorButton
- PaintingFavouriteColours
- RendererBatch
merge from naval_update/floating_cities
merge from naval_update/deep_sea
merge from naval_update/island_scenes
merge from naval_update/deep_sea
merge from main (using main version of all the prefabs changed by a manifest update in naval)
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea