userFlaviencancel
branchrust_reboot/main/naval_updatecancel

192 Commits over 184 Days - 0.04cph!

2 Months Ago
Disabled tree minigame for palm_tree_tropical_short_e - too small
2 Months Ago
Tweaked floating city 3 shore vector volumes S2P
2 Months Ago
Minor deep sea code cleanup
2 Months Ago
Leaving or entering the deep sea by respawning on bags now fire the client RPC updating the buoys and shore vector data Fixes buoys disappearing after dying in the deep sea and respawning on the main land
2 Months Ago
Fixed being able to cross to deep sea with submarines on board They didnt carry over but we now block entry with a toast, like for helicopters
2 Months Ago
merge from main
2 Months Ago
TriggerDwellingSpawnGroups triggers Fill instead of Spawn, ensures the max pop is reached for all spawn groups when the deep sea opens
2 Months Ago
DeepSeaEditorScene fills the tropical island spawn groups on start, so we can debug spawn groups using the island scenes
2 Months Ago
Tweaked deep sea timer color, easier to read
2 Months Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
2 Months Ago
Deep sea islands and ghost ships use Fill instead of Spawn when triggering their spawn groups Ensures the max pop is reached when the deep sea opens
3 Months Ago
Fixed naval scientist suit missing name
3 Months Ago
Better check for helicopter smuggling when crossing to the deep sea
3 Months Ago
merge from main
3 Months Ago
Localized the boat building UI Disable tooltip when empty
3 Months Ago
Fixed the microscopic ghost ship map markers
3 Months Ago
Fixed deep sea water height not initialized to SeaFloorDepth
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from main
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from main
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Some deep sea cleanup and pool leak fixes
4 Months Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
4 Months Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
4 Months Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
4 Months Ago
merge from main
4 Months Ago
Removed deep sea portal avoidance code in cargo egressing logic, not needed
4 Months Ago
Patrol heli uses GetRandomPointOffshore to randomise its start position, avoids the deep sea Patrol heli cant target players in the deep sea
4 Months Ago
Fixed TerrainMeta.GetRandomPointOffshore not avoiding the deep sea and deep sea portal as expected
4 Months Ago
Fixed deep sea stuck in busy state if server restarted when its closing or opening
4 Months Ago
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4 Months Ago
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4 Months Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
4 Months Ago
Kill deep sea if water system is null
4 Months Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
4 Months Ago
Removed the deep sea top collider, so supply drop cant get stuck
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
merge from main
4 Months Ago
merge from main
4 Months Ago
Also allow concrete, sandbags and stone barricade in the deep sea
4 Months Ago
Fixed deepsea billboards not killed as expected when the deep sea closes, caused by server restarts when the deep sea is open
4 Months Ago
Allow wooden barricades in the deep sea
4 Months Ago
Boat building UI toggles its canvas when not visible
4 Months Ago
merge from main