userFlaviencancel
branchrust_reboot/main/naval_updatecancel

70 Commits over 61 Days - 0.05cph!

8 Days Ago
Manifest
8 Days Ago
Compile fix, codegen
8 Days Ago
merge from main
8 Days Ago
merge from deep_sea
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
Partially reverted 134856, causing some issues
11 Days Ago
merge from naval_update/block_items_boats
11 Days Ago
merge from deep_sea
11 Days Ago
Restored cargoship global network behaviour to MainIsland
11 Days Ago
merge from deep_sea
12 Days Ago
merge from deep_sea
12 Days Ago
merge from deep_seaa
12 Days Ago
Fixed floating island map marker text not marked as non static
12 Days Ago
merge from main
12 Days Ago
Revert cargo global network group to Default (from MainIsland)
15 Days Ago
merge from naval_update/deep_sea
15 Days Ago
merge from naval_update/deep_sea
15 Days Ago
merge from naval_update/island_scenes
15 Days Ago
merge from naval_update
15 Days Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
15 Days Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
16 Days Ago
merge from naval_update/floating_cities
18 Days Ago
merge from naval_update/deep_sea
19 Days Ago
merge from deep_sea
19 Days Ago
merge from naval_update/island_scenes
19 Days Ago
merge from naval_update/deep_sea
22 Days Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
23 Days Ago
merge from naval_update/deep_sea
24 Days Ago
merge from deep_sea
24 Days Ago
merge from deep_sea
24 Days Ago
merge from main
24 Days Ago
merge from deep_sea
25 Days Ago
merge from naval_update/deep_sea
28 Days Ago
merge from deep_sea
29 Days Ago
merge from naval_update/deep_sea
29 Days Ago
merge from naval_update/deep_sea
30 Days Ago
merge from naval_update/deep_sea
32 Days Ago
merge from naval_update/floating_cities
32 Days Ago
Codegen compile fix
32 Days Ago
merge from naval_update/deep_sea
33 Days Ago
merge from naval_update/deep_sea
35 Days Ago
merge from main
37 Days Ago
merge from naval_update/deep_sea
38 Days Ago
merge from naval_update/floating_cities
38 Days Ago
merge from main
38 Days Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
40 Days Ago
merge from naval_update/deep_sea
40 Days Ago
merge from main
43 Days Ago
merge from naval_update/deep_sea