userFlaviencancel
branchrust_reboot/main/naval_updatecancel

192 Commits over 184 Days - 0.04cph!

10 Months Ago
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
10 Months Ago
Codegen (ResetStaticFields stuff)
10 Months Ago
merge from deepsea_physicsbounds
10 Months Ago
merge from deepsea_portalloading_fix
10 Months Ago
Added log to help debugging the deepsea portal teleport position issue
10 Months Ago
Prevent createdeepsea from running if deepsea.enabled is false
10 Months Ago
merge from deepsea_leak_fix
10 Months Ago
merge from deepsea_disabled_fix
10 Months Ago
Convared the distance within players wake up boat scientist AI
10 Months Ago
ai.npc_spawn_on_deep_sea_islands default to false
10 Months Ago
Fixed server deep sea losing its portal direction, causing potential issues with cargoship and chinook spawn directions
10 Months Ago
Added NPC and vehicle breakdown to deepsea.printentitycount
10 Months Ago
merge from naval_update/islands_navmesh_fix
10 Months Ago
merge from naval_update/boatAI_sync_optims
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
11 Months Ago
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)
11 Months Ago
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11 Months Ago
merge from naval_update/deep_sea/toast_fix
11 Months Ago
Floating city farm barge door now plays chainlink sounds
11 Months Ago
merge from deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/oilrig_boats
11 Months Ago
merge from oilrig_boats
11 Months Ago
Fixed scientist boat groups accumulating near large oil rig after puzzle resets
11 Months Ago
Fixed boat scientist all sleeping when the boat driver dies
11 Months Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
11 Months Ago
merge from hackablecrate_boats_fix
11 Months Ago
merge from deep_sea
11 Months Ago
Reduced boat building UI scale
11 Months Ago
merge from deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
11 Months Ago
merge from main
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
merge from main
11 Months Ago
merge from deep_sea
11 Months Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
11 Months Ago
Manifest
11 Months Ago
Codegen
11 Months Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)