branchrust_reboot/main/naval_updatecancel
160 Commits over 122 Days - 0.05cph!
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
merge from hackablecrate_boats_fix
Reduced boat building UI scale
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
merge from naval_update/deep_sea
Set all ghost ship lights to important, trying to fix the flickering shadows
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/island_scenes
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
Make sure to clear the deep sea billboard list after killing them
Fixed typo on boat building privilege
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats)
Had to refactor a bunch of vehicle privilege methods
Disable deep sea in the AutomatedTests scene
Restored copypaste snap to zero height option (was lost in the merge)
Fixed more copypaste merge issues
Fixed copypaste merge fuckery, restored copyboat commands
merge from naval_update/deep_sea
merge from naval_update/deep_sea
Partially reverted
134856, causing some issues
merge from naval_update/block_items_boats
Restored cargoship global network behaviour to MainIsland