userFlaviencancel
branchrust_reboot/main/naval_updatecancel

188 Commits over 184 Days - 0.04cph!

9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
merge from deep_sea
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
merge from naval_update/deep_sea
9 Months Ago
Make sure to clear the deep sea billboard list after killing them
9 Months Ago
Fixed typo on boat building privilege
9 Months Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
9 Months Ago
merge from deep_sea
9 Months Ago
Disable deep sea in the AutomatedTests scene
9 Months Ago
Restored copypaste snap to zero height option (was lost in the merge)
9 Months Ago
Fixed more copypaste merge issues
9 Months Ago
merge from deep_sea
9 Months Ago
Fixed copypaste merge fuckery, restored copyboat commands
10 Months Ago
Manifest
10 Months Ago
Compile fix, codegen
10 Months Ago
merge from main
10 Months Ago
merge from deep_sea
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Partially reverted 134856, causing some issues
10 Months Ago
merge from naval_update/block_items_boats
10 Months Ago
merge from deep_sea
10 Months Ago
Restored cargoship global network behaviour to MainIsland
10 Months Ago
merge from deep_sea
10 Months Ago
merge from deep_sea
10 Months Ago
merge from deep_seaa
10 Months Ago
Fixed floating island map marker text not marked as non static
10 Months Ago
merge from main
10 Months Ago
Revert cargo global network group to Default (from MainIsland)
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from naval_update/island_scenes
10 Months Ago
merge from naval_update
10 Months Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
10 Months Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
10 Months Ago
merge from naval_update/floating_cities
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from deep_sea
10 Months Ago
merge from naval_update/island_scenes
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
merge from deep_sea
10 Months Ago
merge from deep_sea
10 Months Ago
merge from main