userFlaviencancel
branchrust_reboot/main/naval_updatecancel

192 Commits over 184 Days - 0.04cph!

11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/island_scenes
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
Make sure to clear the deep sea billboard list after killing them
11 Months Ago
Fixed typo on boat building privilege
11 Months Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
11 Months Ago
merge from deep_sea
11 Months Ago
Disable deep sea in the AutomatedTests scene
11 Months Ago
Restored copypaste snap to zero height option (was lost in the merge)
11 Months Ago
Fixed more copypaste merge issues
11 Months Ago
merge from deep_sea
11 Months Ago
Fixed copypaste merge fuckery, restored copyboat commands
12 Months Ago
Manifest
12 Months Ago
Compile fix, codegen
12 Months Ago
merge from main
12 Months Ago
merge from deep_sea
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Partially reverted 134856, causing some issues
12 Months Ago
merge from naval_update/block_items_boats
12 Months Ago
merge from deep_sea
12 Months Ago
Restored cargoship global network behaviour to MainIsland
12 Months Ago
merge from deep_sea
12 Months Ago
merge from deep_sea
12 Months Ago
merge from deep_seaa
12 Months Ago
Fixed floating island map marker text not marked as non static
12 Months Ago
merge from main
12 Months Ago
Revert cargo global network group to Default (from MainIsland)
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
merge from naval_update
1 Year Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
1 Year Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
1 Year Ago
merge from naval_update/floating_cities
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from deep_sea
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)