userFlaviencancel
branchrust_reboot/main/naval_updatecancel

192 Commits over 184 Days - 0.04cph!

7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
merge from naval_update/island_scenes
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
merge from deep_sea
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
Make sure to clear the deep sea billboard list after killing them
7 Months Ago
Fixed typo on boat building privilege
7 Months Ago
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
7 Months Ago
merge from deep_sea
7 Months Ago
Disable deep sea in the AutomatedTests scene
7 Months Ago
Restored copypaste snap to zero height option (was lost in the merge)
7 Months Ago
Fixed more copypaste merge issues
7 Months Ago
merge from deep_sea
7 Months Ago
Fixed copypaste merge fuckery, restored copyboat commands
8 Months Ago
Manifest
8 Months Ago
Compile fix, codegen
8 Months Ago
merge from main
8 Months Ago
merge from deep_sea
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
Partially reverted 134856, causing some issues
8 Months Ago
merge from naval_update/block_items_boats
8 Months Ago
merge from deep_sea
8 Months Ago
Restored cargoship global network behaviour to MainIsland
8 Months Ago
merge from deep_sea
8 Months Ago
merge from deep_sea
8 Months Ago
merge from deep_seaa
8 Months Ago
Fixed floating island map marker text not marked as non static
8 Months Ago
merge from main
8 Months Ago
Revert cargo global network group to Default (from MainIsland)
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
merge from naval_update/island_scenes
8 Months Ago
merge from naval_update
8 Months Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
8 Months Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
8 Months Ago
merge from naval_update/floating_cities
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
merge from deep_sea
8 Months Ago
merge from naval_update/island_scenes
8 Months Ago
merge from naval_update/deep_sea
8 Months Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)