branchrust_reboot/main/naval_updatecancel
160 Commits over 122 Days - 0.05cph!
Fixed floating island map marker text not marked as non static
Revert cargo global network group to Default (from MainIsland)
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/island_scenes
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
Fixed CLIENT SERVER serialized fields mismatch in
- DeepSeaManager
- SteeringWheel
- ClientIOLine (was causing all monument prefabs to reimport)
- PaintingFavouriteColorButton
- PaintingFavouriteColours
- RendererBatch
merge from naval_update/floating_cities
merge from naval_update/deep_sea
merge from naval_update/island_scenes
merge from naval_update/deep_sea
merge from main (using main version of all the prefabs changed by a manifest update in naval)
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/floating_cities
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/floating_cities
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later
Also added a null check in MapView.SetupMonuments
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/deep_sea
merge from naval_update/floating_cities
ClientIOLineEditor server compile fix
merge from main (needs codegen)