userFlaviencancel
branchrust_reboot/main/naval_updatecancel

160 Commits over 122 Days - 0.05cph!

54 Days Ago
merge from deep_sea
55 Days Ago
merge from deep_sea
55 Days Ago
merge from deep_seaa
55 Days Ago
Fixed floating island map marker text not marked as non static
55 Days Ago
merge from main
55 Days Ago
Revert cargo global network group to Default (from MainIsland)
57 Days Ago
merge from naval_update/deep_sea
58 Days Ago
merge from naval_update/deep_sea
58 Days Ago
merge from naval_update/island_scenes
58 Days Ago
merge from naval_update
58 Days Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
58 Days Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
59 Days Ago
merge from naval_update/floating_cities
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from deep_sea
2 Months Ago
merge from naval_update/island_scenes
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from deep_sea
2 Months Ago
merge from deep_sea
2 Months Ago
merge from main
2 Months Ago
merge from deep_sea
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from deep_sea
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update/floating_cities
2 Months Ago
Codegen compile fix
2 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from main
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update/floating_cities
3 Months Ago
merge from main
3 Months Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from main
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
merge from naval_update/floating_cities
3 Months Ago
ClientIOLineEditor server compile fix
3 Months Ago
Codegen
3 Months Ago
merge from main (needs codegen)
3 Months Ago
Codegen
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
merge from main