userFlaviencancel
branchrust_reboot/main/siege_weaponscancel

209 Commits over 91 Days - 0.10cph!

3 Months Ago
Stripped out the initial towing test code
3 Months Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
3 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
3 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
3 Months Ago
Implemented new ballista placeholder anims
3 Months Ago
Restored horse stamina Compile fix
3 Months Ago
merge from hackweek_horse_rewrite
3 Months Ago
Compile fix
3 Months Ago
Codegen
3 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
3 Months Ago
merge from main
3 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
3 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
3 Months Ago
Removed useless override in base siege weapon
3 Months Ago
Fixed battering ram NRE
3 Months Ago
Manifest Codegen
3 Months Ago
merge from main
3 Months Ago
Catapult projectiles cleanup
3 Months Ago
Added new ballista bolt items
3 Months Ago
Compile fix
3 Months Ago
Siege tower prefabs
3 Months Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
3 Months Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
3 Months Ago
Fixed battering ram door wheels culling, set to isDynamic
3 Months Ago
Siege tower decay reset when used
3 Months Ago
Updated catapult icon
3 Months Ago
Collision effects and minimum collision force tweaks
3 Months Ago
Siege weapons decay
3 Months Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
3 Months Ago
Catapult projectiles naming
3 Months Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
3 Months Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
3 Months Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
3 Months Ago
Catapult ammo projectiles speed and gravity tweaks
3 Months Ago
Deleted old towing test prefabs
3 Months Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
3 Months Ago
codegen
3 Months Ago
Fix catapult boulder exploding instantly in some cases
3 Months Ago
Removed unused audio components on the catapult
3 Months Ago
Never cull battering ram wheels
3 Months Ago
Removed flat fuel consumption when triggering the battering ram
3 Months Ago
Fixed battering ram firing replication
3 Months Ago
Can't operate waterlogged ballista and catapult
3 Months Ago
Can't pull and reload a catapult at the same time
3 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
3 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
3 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
3 Months Ago
Battering ram constructable switched to additive mode Added stage 4
3 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
3 Months Ago
Re-enabled sync position on battering ram door