userFlaviencancel
branchrust_reboot/main/siege_weaponscancel

209 Commits over 91 Days - 0.10cph!

10 Months Ago
Stripped out the initial towing test code
10 Months Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
10 Months Ago
Disabled horse temp ragdoll for now Fixed dismounting
10 Months Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
10 Months Ago
Implemented new ballista placeholder anims
10 Months Ago
Restored horse stamina Compile fix
10 Months Ago
merge from hackweek_horse_rewrite
10 Months Ago
Compile fix
10 Months Ago
Codegen
10 Months Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
10 Months Ago
merge from main
10 Months Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
10 Months Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
10 Months Ago
Removed useless override in base siege weapon
10 Months Ago
Fixed battering ram NRE
10 Months Ago
Manifest Codegen
10 Months Ago
merge from main
10 Months Ago
Catapult projectiles cleanup
10 Months Ago
Added new ballista bolt items
10 Months Ago
Compile fix
10 Months Ago
Siege tower prefabs
10 Months Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
10 Months Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
10 Months Ago
Fixed battering ram door wheels culling, set to isDynamic
10 Months Ago
Siege tower decay reset when used
10 Months Ago
Updated catapult icon
10 Months Ago
Collision effects and minimum collision force tweaks
10 Months Ago
Siege weapons decay
10 Months Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
10 Months Ago
Catapult projectiles naming
10 Months Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
10 Months Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
10 Months Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
10 Months Ago
Catapult ammo projectiles speed and gravity tweaks
10 Months Ago
Deleted old towing test prefabs
10 Months Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
10 Months Ago
Fix catapult boulder exploding instantly in some cases
10 Months Ago
codegen
10 Months Ago
Removed unused audio components on the catapult
10 Months Ago
Never cull battering ram wheels
10 Months Ago
Removed flat fuel consumption when triggering the battering ram
10 Months Ago
Fixed battering ram firing replication
10 Months Ago
Can't operate waterlogged ballista and catapult
10 Months Ago
Can't pull and reload a catapult at the same time
10 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
10 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
10 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
10 Months Ago
Battering ram constructable switched to additive mode Added stage 4
10 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
10 Months Ago
Re-enabled sync position on battering ram door