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branchrust_reboot/main/siege_weaponscancel

209 Commits over 91 Days - 0.10cph!

19 Days Ago
Stripped out the initial towing test code
19 Days Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
22 Days Ago
Disabled horse temp ragdoll for now Fixed dismounting
22 Days Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
22 Days Ago
Implemented new ballista placeholder anims
22 Days Ago
Restored horse stamina Compile fix
22 Days Ago
merge from hackweek_horse_rewrite
22 Days Ago
Compile fix
23 Days Ago
Codegen
23 Days Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
23 Days Ago
merge from main
23 Days Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
23 Days Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
24 Days Ago
Removed useless override in base siege weapon
24 Days Ago
Fixed battering ram NRE
24 Days Ago
Manifest Codegen
24 Days Ago
merge from main
25 Days Ago
Catapult projectiles cleanup
25 Days Ago
Added new ballista bolt items
25 Days Ago
Compile fix
25 Days Ago
Siege tower prefabs
25 Days Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
25 Days Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
25 Days Ago
Fixed battering ram door wheels culling, set to isDynamic
26 Days Ago
Siege tower decay reset when used
26 Days Ago
Updated catapult icon
26 Days Ago
Collision effects and minimum collision force tweaks
26 Days Ago
Siege weapons decay
26 Days Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
26 Days Ago
Catapult projectiles naming
26 Days Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
26 Days Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
26 Days Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
26 Days Ago
Catapult ammo projectiles speed and gravity tweaks
26 Days Ago
Deleted old towing test prefabs
26 Days Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
26 Days Ago
codegen
26 Days Ago
Fix catapult boulder exploding instantly in some cases
26 Days Ago
Removed unused audio components on the catapult
26 Days Ago
Never cull battering ram wheels
29 Days Ago
Removed flat fuel consumption when triggering the battering ram
29 Days Ago
Fixed battering ram firing replication
29 Days Ago
Can't operate waterlogged ballista and catapult
29 Days Ago
Can't pull and reload a catapult at the same time
29 Days Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
29 Days Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
29 Days Ago
Fixed siege weapon release interaction showing "Release the boat"
29 Days Ago
Battering ram constructable switched to additive mode Added stage 4
29 Days Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
29 Days Ago
Re-enabled sync position on battering ram door