branchrust_reboot/main/siege_weaponscancel
140 Commits over 61 Days - 0.10cph!
Set battering ram wheels lod to dynamic
Switched siege tower detailed colliders to use the vehicle large layer
Added construction component
Added deploy volume to wooden ladders to exclude siege towers
Added ballista MountPose blend tree
Player model now walks left and right when steering the ballista
Fixed catapult reloading progress bar staying on screen
Fixed ballista rotations nonsense
IK tweaks, reduced clipping with player body
Tweaked server colliders
Ballista ammo models
Reduced ballista recoil
Deleted old battering ram prefab
SiegeTower DoPrepare
Restored catapult constructable mats
Manifest
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/
Cleaned up obsolete prefabs
Implemented catapult rig
Retargeted placeholder anims
Battering ram fuel gauge
Minor tweaks and NRE fixes
Fixed pulling interaction not reappearing after being canceled server side
Hitting something with the battering ram damage its head
The ram is unusable when the head is too damaged
You can repair it using HQM
Added a progress bar when reloading the catapult
Fixed battering ram wheels LOD not set to dynamic
Increased culling range
Battering ram door fixes, will need more work later
Fixed release interaction showing up for all clients and not only for the pulling player
Fixed battering ram going crazy when hit by an HV
Set repair target items for ballista and catapult
Set the battering ram door position sync to fixed update
Battering ram protobuf
Wip battering ram head install system
Battering ram back door wheels logic
Battering ram impact effect based on hit material
Battering ram can't damage building blocks above the stone grade
Set all siege weapon items to the weapon category
Reduced stack size to 1
Fixed catapult NRE when loading in incendiary ammo
Tweaked battering ram seat position
Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
Battering ram back door opening/closing
Battering ram cabin detailed colliders
Restored battering ram placeholder animations
Steering wheel IK
Better colliders
Battering ram door wip settings
Battering ram door prefab
Battering ram back door physics tests
Battering ram constructable prefab stages
Code cleanup, comments
Deleted old prefabs
Ballista reloading client prediction
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat
Fixes a lot of annoying issues and decouples it even more
Updated boulders ui pickup sounds
Back to the generic burlap bag as dropped item prefabs for now
Boulder and explosive boulders dropped item prefabs and icons
Show catapult ammo model in the basket, based on the item loaded
Fixed battering ram jittery reverse speed
Use a flag instead, for safety
Fixed battering ram fire button working only once on the client
merge from siege_weapons/horses