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branchrust_reboot/main/siege_weaponscancel

209 Commits over 91 Days - 0.10cph!

1 Year Ago
Stripped out the initial towing test code
1 Year Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
1 Year Ago
Disabled horse temp ragdoll for now Fixed dismounting
1 Year Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
1 Year Ago
Implemented new ballista placeholder anims
1 Year Ago
Restored horse stamina Compile fix
1 Year Ago
merge from hackweek_horse_rewrite
1 Year Ago
Compile fix
1 Year Ago
Codegen
1 Year Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
1 Year Ago
merge from main
1 Year Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
1 Year Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
1 Year Ago
Removed useless override in base siege weapon
1 Year Ago
Fixed battering ram NRE
1 Year Ago
Manifest Codegen
1 Year Ago
merge from main
1 Year Ago
Catapult projectiles cleanup
1 Year Ago
Added new ballista bolt items
1 Year Ago
Compile fix
1 Year Ago
Siege tower prefabs
1 Year Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
1 Year Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
1 Year Ago
Fixed battering ram door wheels culling, set to isDynamic
1 Year Ago
Siege tower decay reset when used
1 Year Ago
Updated catapult icon
1 Year Ago
Collision effects and minimum collision force tweaks
1 Year Ago
Siege weapons decay
1 Year Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
1 Year Ago
Catapult projectiles naming
1 Year Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
1 Year Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
1 Year Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
1 Year Ago
Catapult ammo projectiles speed and gravity tweaks
1 Year Ago
Deleted old towing test prefabs
1 Year Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
1 Year Ago
Fix catapult boulder exploding instantly in some cases
1 Year Ago
codegen
1 Year Ago
Removed unused audio components on the catapult
1 Year Ago
Never cull battering ram wheels
1 Year Ago
Removed flat fuel consumption when triggering the battering ram
1 Year Ago
Fixed battering ram firing replication
1 Year Ago
Can't operate waterlogged ballista and catapult
1 Year Ago
Can't pull and reload a catapult at the same time
1 Year Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
1 Year Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
1 Year Ago
Fixed siege weapon release interaction showing "Release the boat"
1 Year Ago
Battering ram constructable switched to additive mode Added stage 4
1 Year Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
1 Year Ago
Re-enabled sync position on battering ram door