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209 Commits over 91 Days - 0.10cph!

51 Days Ago
Stripped out the initial towing test code
51 Days Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
53 Days Ago
Disabled horse temp ragdoll for now Fixed dismounting
53 Days Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
54 Days Ago
Implemented new ballista placeholder anims
54 Days Ago
Restored horse stamina Compile fix
54 Days Ago
merge from hackweek_horse_rewrite
54 Days Ago
Compile fix
54 Days Ago
Codegen
54 Days Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
54 Days Ago
merge from main
55 Days Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)
55 Days Ago
Restored detail layer albedo alpha to 0 on some battering ram mats
55 Days Ago
Removed useless override in base siege weapon
55 Days Ago
Fixed battering ram NRE
55 Days Ago
Manifest Codegen
55 Days Ago
merge from main
57 Days Ago
Catapult projectiles cleanup
57 Days Ago
Added new ballista bolt items
57 Days Ago
Compile fix
57 Days Ago
Siege tower prefabs
57 Days Ago
Fixed siege tower drawbridges replication Fixed SiegeTowerDoor NRE Manifest
57 Days Ago
Waterlogged methods cleanup Tweaked ballista waterlogged point
57 Days Ago
Fixed battering ram door wheels culling, set to isDynamic
57 Days Ago
Siege tower decay reset when used
57 Days Ago
Updated catapult icon
57 Days Ago
Collision effects and minimum collision force tweaks
57 Days Ago
Siege weapons decay
57 Days Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
58 Days Ago
Catapult projectiles naming
58 Days Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
58 Days Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
58 Days Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
58 Days Ago
Catapult ammo projectiles speed and gravity tweaks
58 Days Ago
Deleted old towing test prefabs
58 Days Ago
More robust checks when firing catapult projectile, make sure boulders ignore the catapult when sweeping Tweaked projectile spawn point, speed and gravity Replaced placeholder art on boulder projectile prefab
58 Days Ago
codegen
58 Days Ago
Fix catapult boulder exploding instantly in some cases
58 Days Ago
Removed unused audio components on the catapult
58 Days Ago
Never cull battering ram wheels
2 Months Ago
Removed flat fuel consumption when triggering the battering ram
2 Months Ago
Fixed battering ram firing replication
2 Months Ago
Can't operate waterlogged ballista and catapult
2 Months Ago
Can't pull and reload a catapult at the same time
2 Months Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
2 Months Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
2 Months Ago
Fixed siege weapon release interaction showing "Release the boat"
2 Months Ago
Battering ram constructable switched to additive mode Added stage 4
2 Months Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
2 Months Ago
Re-enabled sync position on battering ram door