userFlaviencancel
branchrust_reboot/main/siege_weaponscancel

140 Commits over 61 Days - 0.10cph!

9 Days Ago
Set battering ram wheels lod to dynamic
9 Days Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
9 Days Ago
merge from main
9 Days Ago
Battering ram NRE fix
9 Days Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
9 Days Ago
Fixed catapult reloading progress bar staying on screen
10 Days Ago
merge from main
10 Days Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
10 Days Ago
Ballista ammo models Reduced ballista recoil
10 Days Ago
Deleted old battering ram prefab
10 Days Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
10 Days Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
10 Days Ago
Minor catapult fixes
10 Days Ago
Catapult decal component
10 Days Ago
Implemented catapult rig Retargeted placeholder anims
10 Days Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
10 Days Ago
Fixed pulling interaction not reappearing after being canceled server side
11 Days Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
11 Days Ago
merge from main
11 Days Ago
Added a progress bar when reloading the catapult
11 Days Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
11 Days Ago
Battering ram door fixes, will need more work later
11 Days Ago
Fixed release interaction showing up for all clients and not only for the pulling player
11 Days Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
12 Days Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
12 Days Ago
Wip battering ram head install system
12 Days Ago
Battering ram back door wheels logic
13 Days Ago
Battering ram impact effect based on hit material
13 Days Ago
Battering ram can't damage building blocks above the stone grade
13 Days Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
13 Days Ago
Fixed catapult NRE when loading in incendiary ammo
13 Days Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
15 Days Ago
merge from main
15 Days Ago
Battering ram back door opening/closing
16 Days Ago
Battering ram cabin detailed colliders
16 Days Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
16 Days Ago
Battering ram door wip settings
16 Days Ago
Battering ram door prefab
16 Days Ago
Battering ram back door physics tests
16 Days Ago
Battering ram constructable prefab stages
16 Days Ago
Code cleanup, comments Deleted old prefabs
16 Days Ago
Ballista reloading client prediction
16 Days Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
17 Days Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
17 Days Ago
Boulder and explosive boulders dropped item prefabs and icons
17 Days Ago
Show catapult ammo model in the basket, based on the item loaded
17 Days Ago
Fixed battering ram jittery reverse speed
17 Days Ago
Use a flag instead, for safety
17 Days Ago
Fixed battering ram fire button working only once on the client
17 Days Ago
merge from siege_weapons/horses