userFlaviencancel
branchrust_reboot/main/siege_weaponscancel

209 Commits over 91 Days - 0.10cph!

11 Months Ago
Can't use the ram without starting the engine
11 Months Ago
Removed allowedItems list from Mailbox, this list is now in StorageContainer
11 Months Ago
Better catapult colliders, added lootpanel prefab
11 Months Ago
merge from main
11 Months Ago
Adjusted battering ram and ballista mount positions
11 Months Ago
Battering ram player model IK setup, added placeholder steering wheel
11 Months Ago
Using the ram consumes fuel Added RemoveFuel in IFuelSystem to allow removal of a specified amount of fuel in one go
11 Months Ago
Battering ram client steering, brake and throttle client inputs Engine audio baseline
11 Months Ago
Battering ram attack interaction moved to a world button
11 Months Ago
Restored battering ram animations Moved the existing models into a placeholder folder
11 Months Ago
Restored battering ram model position
11 Months Ago
Ballista reloading fixes and cleanup
11 Months Ago
Added new ballista incendiary spear ammo Added client reload and ammo switching logic (still wip)
11 Months Ago
Battering ram constructable prefab and item setup Fixed missing animator
11 Months Ago
Reverted catapult's textures meta unwanted changes in 106265
11 Months Ago
merge from main
11 Months Ago
battering ram fuel consumption
11 Months Ago
merge from main
11 Months Ago
Fixed siege tower server collider
11 Months Ago
Ballista gamefeel, placeholder anims
11 Months Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs
11 Months Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable
11 Months Ago
Tweaked siege weapon masses and explosion damage multiplers so they react to forces when hit by explosions
11 Months Ago
Battering ram attack logic, press fire to attack while in the driver seat to attack and damage entities in front of you Only damages building blocks atm Placeholder animations and effects
11 Months Ago
merge from main
11 Months Ago
Compile fixes
11 Months Ago
BatteringRam now inherits from GroundVehicle
11 Months Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
11 Months Ago
Activated towing on all siege weapons
11 Months Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
11 Months Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
11 Months Ago
TowingAttachment compile fix
11 Months Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
11 Months Ago
Added ballista seat, prefabs setup
11 Months Ago
Ballista prefab setup, code baseline
11 Months Ago
Compile fix
11 Months Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
11 Months Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
11 Months Ago
merge from main
11 Months Ago
Early tests at getting siege weapons hitchable by horses and cars Tweaked catapult colliders, added repel and hurt triggers
11 Months Ago
merge from physics_horses
11 Months Ago
merge from main
11 Months Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
11 Months Ago
Siege tower constructable tweaks
11 Months Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
11 Months Ago
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned Applied this new system to the siege tower
11 Months Ago
Fixed drawbridge animations Added another drawbridge to the lower level
11 Months Ago
Added front door and drawbridge to the siege tower
11 Months Ago
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
11 Months Ago
Added siege tower Baseline, prefabs