userFlaviencancel
branchrust_reboot/main/siege_weaponscancel

209 Commits over 91 Days - 0.10cph!

2 Years Ago
Can't use the ram without starting the engine
2 Years Ago
Removed allowedItems list from Mailbox, this list is now in StorageContainer
2 Years Ago
Better catapult colliders, added lootpanel prefab
2 Years Ago
merge from main
2 Years Ago
Adjusted battering ram and ballista mount positions
2 Years Ago
Battering ram player model IK setup, added placeholder steering wheel
2 Years Ago
Using the ram consumes fuel Added RemoveFuel in IFuelSystem to allow removal of a specified amount of fuel in one go
2 Years Ago
Battering ram client steering, brake and throttle client inputs Engine audio baseline
2 Years Ago
Battering ram attack interaction moved to a world button
2 Years Ago
Restored battering ram animations Moved the existing models into a placeholder folder
2 Years Ago
Restored battering ram model position
2 Years Ago
Ballista reloading fixes and cleanup
2 Years Ago
Added new ballista incendiary spear ammo Added client reload and ammo switching logic (still wip)
2 Years Ago
Battering ram constructable prefab and item setup Fixed missing animator
2 Years Ago
Reverted catapult's textures meta unwanted changes in 106265
2 Years Ago
merge from main
2 Years Ago
battering ram fuel consumption
2 Years Ago
merge from main
2 Years Ago
Fixed siege tower server collider
2 Years Ago
Ballista gamefeel, placeholder anims
2 Years Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs
2 Years Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable
2 Years Ago
Tweaked siege weapon masses and explosion damage multiplers so they react to forces when hit by explosions
2 Years Ago
Battering ram attack logic, press fire to attack while in the driver seat to attack and damage entities in front of you Only damages building blocks atm Placeholder animations and effects
2 Years Ago
merge from main
2 Years Ago
Compile fixes
2 Years Ago
BatteringRam now inherits from GroundVehicle
2 Years Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
2 Years Ago
Activated towing on all siege weapons
2 Years Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
2 Years Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
2 Years Ago
TowingAttachment compile fix
2 Years Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
2 Years Ago
Added ballista seat, prefabs setup
2 Years Ago
Ballista prefab setup, code baseline
2 Years Ago
Compile fix
2 Years Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
2 Years Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
2 Years Ago
merge from main
2 Years Ago
Early tests at getting siege weapons hitchable by horses and cars Tweaked catapult colliders, added repel and hurt triggers
2 Years Ago
merge from physics_horses
2 Years Ago
merge from main
2 Years Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
2 Years Ago
Siege tower constructable tweaks
2 Years Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
2 Years Ago
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned Applied this new system to the siege tower
2 Years Ago
Fixed drawbridge animations Added another drawbridge to the lower level
2 Years Ago
Added front door and drawbridge to the siege tower
2 Years Ago
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
2 Years Ago
Added siege tower Baseline, prefabs