userFlaviencancel
branchrust_reboot/main/siege_weaponscancel

209 Commits over 91 Days - 0.10cph!

1 Year Ago
Tweak battering ram prevent building volume
1 Year Ago
Fix catapult animator init mismatch between client/server
1 Year Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
1 Year Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
1 Year Ago
Catapult animation client/server sync
1 Year Ago
Added missing prevent buidling to catapult constructable prefab
1 Year Ago
Can't pull/push a mounted ballista
1 Year Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
1 Year Ago
Implemented new catapult reload animation
1 Year Ago
manifest
1 Year Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
1 Year Ago
Ballista bolt effects tweaks
1 Year Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
1 Year Ago
merge from main
1 Year Ago
Updated battering ram icon
1 Year Ago
Catapult deploy guide and construction stages Deleted now unused meshes
1 Year Ago
Implemented catapult animations
1 Year Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
1 Year Ago
merge from main
1 Year Ago
Set battering ram wheels lod to dynamic
1 Year Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
1 Year Ago
merge from main
1 Year Ago
Battering ram NRE fix
1 Year Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
1 Year Ago
Fixed catapult reloading progress bar staying on screen
1 Year Ago
merge from main
1 Year Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
1 Year Ago
Ballista ammo models Reduced ballista recoil
1 Year Ago
Deleted old battering ram prefab
1 Year Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
1 Year Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
1 Year Ago
Minor catapult fixes
1 Year Ago
Catapult decal component
1 Year Ago
Implemented catapult rig Retargeted placeholder anims
1 Year Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
1 Year Ago
Fixed pulling interaction not reappearing after being canceled server side
1 Year Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
1 Year Ago
merge from main
1 Year Ago
Added a progress bar when reloading the catapult
1 Year Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
1 Year Ago
Battering ram door fixes, will need more work later
1 Year Ago
Fixed release interaction showing up for all clients and not only for the pulling player
1 Year Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
1 Year Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
1 Year Ago
Wip battering ram head install system
1 Year Ago
Battering ram back door wheels logic
1 Year Ago
Battering ram impact effect based on hit material
1 Year Ago
Battering ram can't damage building blocks above the stone grade
1 Year Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
1 Year Ago
Fixed catapult NRE when loading in incendiary ammo