userFlaviencancel
branchrust_reboot/main/siege_weaponscancel

209 Commits over 91 Days - 0.10cph!

6 Months Ago
Tweak battering ram prevent building volume
7 Months Ago
Fix catapult animator init mismatch between client/server
7 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
7 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
7 Months Ago
Catapult animation client/server sync
7 Months Ago
Added missing prevent buidling to catapult constructable prefab
7 Months Ago
Can't pull/push a mounted ballista
7 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
7 Months Ago
Implemented new catapult reload animation
7 Months Ago
manifest
7 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
7 Months Ago
Ballista bolt effects tweaks
7 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
7 Months Ago
merge from main
7 Months Ago
Updated battering ram icon
7 Months Ago
Catapult deploy guide and construction stages Deleted now unused meshes
7 Months Ago
Implemented catapult animations
7 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
7 Months Ago
merge from main
7 Months Ago
Set battering ram wheels lod to dynamic
7 Months Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
7 Months Ago
merge from main
7 Months Ago
Battering ram NRE fix
7 Months Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
7 Months Ago
Fixed catapult reloading progress bar staying on screen
7 Months Ago
merge from main
7 Months Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
7 Months Ago
Ballista ammo models Reduced ballista recoil
7 Months Ago
Deleted old battering ram prefab
7 Months Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
7 Months Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
7 Months Ago
Minor catapult fixes
7 Months Ago
Catapult decal component
7 Months Ago
Implemented catapult rig Retargeted placeholder anims
7 Months Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
7 Months Ago
Fixed pulling interaction not reappearing after being canceled server side
7 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
7 Months Ago
merge from main
7 Months Ago
Added a progress bar when reloading the catapult
7 Months Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
7 Months Ago
Battering ram door fixes, will need more work later
7 Months Ago
Fixed release interaction showing up for all clients and not only for the pulling player
7 Months Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
7 Months Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
7 Months Ago
Wip battering ram head install system
7 Months Ago
Battering ram back door wheels logic
7 Months Ago
Battering ram impact effect based on hit material
7 Months Ago
Battering ram can't damage building blocks above the stone grade
7 Months Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
7 Months Ago
Fixed catapult NRE when loading in incendiary ammo