userFlaviencancel
branchrust_reboot/main/siege_weaponscancel

209 Commits over 91 Days - 0.10cph!

11 Months Ago
Tweak battering ram prevent building volume
11 Months Ago
Fix catapult animator init mismatch between client/server
11 Months Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
11 Months Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
11 Months Ago
Catapult animation client/server sync
11 Months Ago
Added missing prevent buidling to catapult constructable prefab
11 Months Ago
Can't pull/push a mounted ballista
11 Months Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
11 Months Ago
Implemented new catapult reload animation
11 Months Ago
manifest
11 Months Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
11 Months Ago
Ballista bolt effects tweaks
11 Months Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
11 Months Ago
merge from main
11 Months Ago
Updated battering ram icon
11 Months Ago
Catapult deploy guide and construction stages Deleted now unused meshes
11 Months Ago
Implemented catapult animations
11 Months Ago
Set battering ram gibs mesh to read/write enabled Updated gibbable component
11 Months Ago
merge from main
11 Months Ago
Set battering ram wheels lod to dynamic
11 Months Ago
Switched siege tower detailed colliders to use the vehicle large layer Added construction component Added deploy volume to wooden ladders to exclude siege towers
11 Months Ago
merge from main
11 Months Ago
Battering ram NRE fix
11 Months Ago
Added ballista MountPose blend tree Player model now walks left and right when steering the ballista
11 Months Ago
Fixed catapult reloading progress bar staying on screen
11 Months Ago
merge from main
11 Months Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
11 Months Ago
Ballista ammo models Reduced ballista recoil
11 Months Ago
Deleted old battering ram prefab
11 Months Ago
SiegeTower DoPrepare Restored catapult constructable mats Manifest
11 Months Ago
Moved everything from Assets/Prefabs/SiegeWeapons/ to Assets/Content/Vehicles/SiegeWeapons/ Cleaned up obsolete prefabs
11 Months Ago
Minor catapult fixes
11 Months Ago
Catapult decal component
11 Months Ago
Implemented catapult rig Retargeted placeholder anims
11 Months Ago
Battering ram fuel gauge Minor tweaks and NRE fixes
11 Months Ago
Fixed pulling interaction not reappearing after being canceled server side
11 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
11 Months Ago
merge from main
11 Months Ago
Added a progress bar when reloading the catapult
11 Months Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
11 Months Ago
Battering ram door fixes, will need more work later
11 Months Ago
Fixed release interaction showing up for all clients and not only for the pulling player
11 Months Ago
Fixed battering ram going crazy when hit by an HV Set repair target items for ballista and catapult
11 Months Ago
Set the battering ram door position sync to fixed update Battering ram protobuf
11 Months Ago
Wip battering ram head install system
11 Months Ago
Battering ram back door wheels logic
11 Months Ago
Battering ram impact effect based on hit material
11 Months Ago
Battering ram can't damage building blocks above the stone grade
11 Months Ago
Set all siege weapon items to the weapon category Reduced stack size to 1
11 Months Ago
Fixed catapult NRE when loading in incendiary ammo