userFlaviencancel
branchrust_reboot/main/siege_weaponscancel

209 Commits over 91 Days - 0.10cph!

10 Months Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
10 Months Ago
merge from main
10 Months Ago
Battering ram back door opening/closing
10 Months Ago
Battering ram cabin detailed colliders
10 Months Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
10 Months Ago
Battering ram door wip settings
10 Months Ago
Battering ram door prefab
10 Months Ago
Battering ram back door physics tests
10 Months Ago
Battering ram constructable prefab stages
10 Months Ago
Code cleanup, comments Deleted old prefabs
10 Months Ago
Ballista reloading client prediction
10 Months Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
10 Months Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
10 Months Ago
Boulder and explosive boulders dropped item prefabs and icons
10 Months Ago
Show catapult ammo model in the basket, based on the item loaded
10 Months Ago
Fixed battering ram jittery reverse speed
10 Months Ago
Use a flag instead, for safety
10 Months Ago
Fixed battering ram fire button working only once on the client
10 Months Ago
merge from siege_weapons/horses
10 Months Ago
merge from main
10 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
10 Months Ago
Better client prediction for the ballista controls (still wip)
10 Months Ago
merge from main
10 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
10 Months Ago
Ballista and battering ram deployable prefab tweaks
10 Months Ago
Siege tower deployable prefab tweaks
10 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
10 Months Ago
Easier to target catapult ammo storage Increased reload time
10 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
10 Months Ago
merge from main
10 Months Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
10 Months Ago
Decreased catapult fire recoil force when the handbrake is off
10 Months Ago
merge from siege_weapons/speedmod
10 Months Ago
Better catapult colliders
10 Months Ago
Fixed constructable entities health mismatch between client and server
10 Months Ago
Compile fixes
10 Months Ago
merge from main
10 Months Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
10 Months Ago
Rough ballista, catapult and battering ram crafting cost balacing
10 Months Ago
Can't push siege weapons when standing on it
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
11 Months Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
11 Months Ago
Added Ballista item and constructable prefabs
11 Months Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
11 Months Ago
Changed the ballista reloading to a hold R to reload system
11 Months Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
11 Months Ago
Switched ballista mounted anim to standing Added placeholder hand IK (looks painful)
11 Months Ago
Cancel ballista reloading when unmounting mid-reload Reduced turning speed