userFlaviencancel
branchrust_reboot/main/siege_weaponscancel

209 Commits over 91 Days - 0.10cph!

12 Months Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
12 Months Ago
merge from main
12 Months Ago
Battering ram back door opening/closing
12 Months Ago
Battering ram cabin detailed colliders
12 Months Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
12 Months Ago
Battering ram door wip settings
12 Months Ago
Battering ram door prefab
12 Months Ago
Battering ram back door physics tests
12 Months Ago
Battering ram constructable prefab stages
12 Months Ago
Code cleanup, comments Deleted old prefabs
12 Months Ago
Ballista reloading client prediction
12 Months Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
12 Months Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
12 Months Ago
Boulder and explosive boulders dropped item prefabs and icons
12 Months Ago
Show catapult ammo model in the basket, based on the item loaded
12 Months Ago
Fixed battering ram jittery reverse speed
12 Months Ago
Use a flag instead, for safety
12 Months Ago
Fixed battering ram fire button working only once on the client
12 Months Ago
merge from siege_weapons/horses
12 Months Ago
merge from main
12 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
12 Months Ago
Better client prediction for the ballista controls (still wip)
12 Months Ago
merge from main
12 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
12 Months Ago
Ballista and battering ram deployable prefab tweaks
12 Months Ago
Siege tower deployable prefab tweaks
12 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
12 Months Ago
Easier to target catapult ammo storage Increased reload time
12 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
12 Months Ago
merge from main
12 Months Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
12 Months Ago
Decreased catapult fire recoil force when the handbrake is off
12 Months Ago
merge from siege_weapons/speedmod
12 Months Ago
Better catapult colliders
12 Months Ago
Fixed constructable entities health mismatch between client and server
12 Months Ago
Compile fixes
12 Months Ago
merge from main
12 Months Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
1 Year Ago
Rough ballista, catapult and battering ram crafting cost balacing
1 Year Ago
Can't push siege weapons when standing on it
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
1 Year Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
1 Year Ago
Added Ballista item and constructable prefabs
1 Year Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
1 Year Ago
Changed the ballista reloading to a hold R to reload system
1 Year Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
1 Year Ago
Switched ballista mounted anim to standing Added placeholder hand IK (looks painful)
1 Year Ago
Cancel ballista reloading when unmounting mid-reload Reduced turning speed