branchrust_reboot/main/siege_weaponscancel
209 Commits over 91 Days - 0.10cph!
Tweaked battering ram seat position
Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
Battering ram back door opening/closing
Battering ram cabin detailed colliders
Restored battering ram placeholder animations
Steering wheel IK
Better colliders
Battering ram door wip settings
Battering ram door prefab
Battering ram back door physics tests
Battering ram constructable prefab stages
Code cleanup, comments
Deleted old prefabs
Ballista reloading client prediction
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat
Fixes a lot of annoying issues and decouples it even more
Updated boulders ui pickup sounds
Back to the generic burlap bag as dropped item prefabs for now
Boulder and explosive boulders dropped item prefabs and icons
Show catapult ammo model in the basket, based on the item loaded
Fixed battering ram jittery reverse speed
Use a flag instead, for safety
Fixed battering ram fire button working only once on the client
merge from siege_weapons/horses
Ballista aiming clientside prediction, feels way better with high latency
Better client prediction for the ballista controls (still wip)
Fixed deployable spawning with the wrong health (introduced by 106680)
Ballista and battering ram deployable prefab tweaks
Siege tower deployable prefab tweaks
Fixed player stuck in slow state if the siege weapon pulled has been destroyed
Reduced the max distance before releasing the pulling
Easier to target catapult ammo storage
Increased reload time
Improved catapult deployable prefab sockets
Easier to deploy on uneven terrain
- Make sure to cancel pulling if the pulling player dies or is disconnected
- Additional server side checks
- Added pulling speed modifiers on ballista and siege tower
Decreased catapult fire recoil force when the handbrake is off
merge from siege_weapons/speedmod
Better catapult colliders
Fixed constructable entities health mismatch between client and server
Added a system to slowly move and rotate siege weapon in place using physics
Enabled on catapult, ballista and siege tower
Rough ballista, catapult and battering ram crafting cost balacing
Can't push siege weapons when standing on it
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Added a system to show different gameobject based on whats loaded in the ballista magazine
Set up a different placeholder model for each spear ammo item
Fixed some client loading issue
Added a power bar to show the ballista reload progress
Fixed issues when reloading with no compatible ammo in your inventory
Code cleanup
Added Ballista item and constructable prefabs
Ballista reloading cleanup
Restored ammo switching
Some client anim fixes
Changed the ballista reloading to a hold R to reload system
Added TowConfig to ballista
Prevent mounting and dismount any mounted player when towed
Switched ballista mounted anim to standing
Added placeholder hand IK (looks painful)
Cancel ballista reloading when unmounting mid-reload
Reduced turning speed