userFlaviencancel
branchrust_reboot/main/siege_weaponscancel

209 Commits over 91 Days - 0.10cph!

5 Months Ago
Tweaked battering ram seat position Adjusted steering wheel min max angles, added playerModel steeringTargetDegrees
5 Months Ago
merge from main
5 Months Ago
Battering ram back door opening/closing
5 Months Ago
Battering ram cabin detailed colliders
5 Months Ago
Restored battering ram placeholder animations Steering wheel IK Better colliders
5 Months Ago
Battering ram door wip settings
5 Months Ago
Battering ram door prefab
5 Months Ago
Battering ram back door physics tests
5 Months Ago
Battering ram constructable prefab stages
5 Months Ago
Code cleanup, comments Deleted old prefabs
5 Months Ago
Ballista reloading client prediction
5 Months Ago
BallistaGun now inherits from BaseVehicleSeat and is spawned as a seat Fixes a lot of annoying issues and decouples it even more
5 Months Ago
Updated boulders ui pickup sounds Back to the generic burlap bag as dropped item prefabs for now
5 Months Ago
Boulder and explosive boulders dropped item prefabs and icons
5 Months Ago
Show catapult ammo model in the basket, based on the item loaded
5 Months Ago
Fixed battering ram jittery reverse speed
5 Months Ago
Use a flag instead, for safety
5 Months Ago
Fixed battering ram fire button working only once on the client
5 Months Ago
merge from siege_weapons/horses
5 Months Ago
merge from main
5 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
5 Months Ago
Better client prediction for the ballista controls (still wip)
5 Months Ago
merge from main
5 Months Ago
Fixed deployable spawning with the wrong health (introduced by 106680)
5 Months Ago
Ballista and battering ram deployable prefab tweaks
5 Months Ago
Siege tower deployable prefab tweaks
5 Months Ago
Fixed player stuck in slow state if the siege weapon pulled has been destroyed Reduced the max distance before releasing the pulling
5 Months Ago
Easier to target catapult ammo storage Increased reload time
5 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
5 Months Ago
merge from main
5 Months Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
5 Months Ago
Decreased catapult fire recoil force when the handbrake is off
5 Months Ago
merge from siege_weapons/speedmod
5 Months Ago
Better catapult colliders
5 Months Ago
Fixed constructable entities health mismatch between client and server
5 Months Ago
Compile fixes
5 Months Ago
merge from main
5 Months Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
5 Months Ago
Rough ballista, catapult and battering ram crafting cost balacing
5 Months Ago
Can't push siege weapons when standing on it
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
6 Months Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
6 Months Ago
Added Ballista item and constructable prefabs
6 Months Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
6 Months Ago
Changed the ballista reloading to a hold R to reload system
6 Months Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
6 Months Ago
Switched ballista mounted anim to standing Added placeholder hand IK (looks painful)
6 Months Ago
Cancel ballista reloading when unmounting mid-reload Reduced turning speed