1,278 Commits over 974 Days - 0.05cph!
merge from console_history_playerprefs
merge from doorcontroller_drain_fix
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Phrases update
Fixed double space in shield item descriptions
Fixed static ballista using the mounted ballista description
Fixed medieval sheet double door having two different tokens
Subtract
109698 - fix client parenting issue with thrown explosives (c4, satchels)
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
Removed ballista rotation speed log
merge from hero_ui_textsize
Removed combatlog 10s delay for admins and developers
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Fixed item store lumberjack prototype pickaxe name
merge from hexagontile_kill_fix
merge from socketmod_handles
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merge from clientserver_entityfinder_tool
merge from twitch_rivals_2024/twitch_rivals_flag
merge from qol_io_rotation
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merge from battery_fullcharge_slot
merge from battery_fullcharge_slot
merge from creativemode_io_text
merge from teslacoil_tweaks
merge from wire_slack_fix
Restored monument marker font
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
Added a new localization key for train yard's skip container, to avoid conflicts with 'skip' the verb in other languages
merge from wire_slack_fix
merge from wire_slack_fix
merge from storagemonitor_passthrough
merge from tincanalarm_recipe/tincanalarm_recipe (?)
Fixed SKS description using the SAR token
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Double clicking on a selection history entry now calls AssetDatabase.OpenAsset
Fixed halloween hunt score announcement typo
merge from store-ui-frontiersman
Tin can alarms can no longer be picked up without building privileges