158 Commits over 244 Days - 0.03cph!
Added wallpaper pack icon
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merge from store_wallpaper_page
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merge from digitalclock (new sounds)
merge from preventbuilding_dungeons_fix
Fixed refillvitals command showing a water damage indicator on screen, game is fixed
'refillvitalsall' command now includes spawned bots
Codegen
Restored WallpaperPlanner OnFrame null checks removed in
103779
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before)
Added 'refillvitalsall' to heal every active players on the server
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
merge from doorcontroller_pickup_door_fix
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
Fixed upkeep time vital NRE
Fixed community UI font loading (introduced by 103397)
Changed the way we load the default font so changing its path won't break CUI anymore
Fixed spraycan menu not interactable
Fixed building error messages popping up when starting to place high walls on a valid position
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once
Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
re-applied
103433 and fixed font merge issues
substracted
103433 (fonts are bricked for some reasons)
merge from preventbuilding_moddingprefabs
Fixed misplaced profiler sample in Construction UpdatePlacement
didn't save the wallpaper protection values
Selection history editor window now saves its history between sessions
merge from armored_window_collider_fix
Fixed BuildingPrivlidge.MenuDeauthorize_ShowIf NRE
merge from tincanalarm_tip
Fixed DigitalClock.FadeOutScreens NRE
Fixed digital clock UI server fields mismatch
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)