419 Commits over 486 Days - 0.04cph!
merge from tincanalarm_tip
Fixed DigitalClock.FadeOutScreens NRE
Fixed digital clock UI server fields mismatch
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
Fixed "Target socket is occupied" not being translated client side
Try catch any FormatException when showing a translated gametip
Log the badly formatted key and string in the console
Added Rust.Localization.Editor assembly for localization Editor code
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
Fixed errors preventing Arabic language to load correctly
Reverted server map/pop/latency text to use the regular font instead of bold
Reverted some dropdown texts in the settings that were set to uppercase
merge from buildingerrors_improvements
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
merge from buildingerrors_improvements
merge from buildingerrors_improvements
merge from hackweek_arabic (phrases update)
Restored server filters category texts, fixed the TMP SubMesh hell
Fixed option menu dropdowns not clickable
Removed ArabicSupport tool editor stuff
merge from hackweek_arabic (not finished yet, but merged early to avoid future merge conflict issues)
merge from buildingerrors_improvements
Fixed IO hose grey material fuckery again
merge from buildingerrors_improvements
Fixed fire mode switch sound being replicated
Fixed the screen turning black after respawning before the end of the death screen fade
merge from spectate_blackout_fix
Fixed missing PreventBuildingMonumentTag on all caves prevent-building volumes
- fixes the tin can alarm not deployable in caves
- fixes barricades not deployabled around caves
Ran S2P on all cave scenes
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes