1,153 Commits over 943 Days - 0.05cph!
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
merge from selectionhistorywindow_optims (editor only)
merge from steaminventory_newitem_fix
merge from electricfurnace_emission_fix
Fixed missing script warning spam when starting a server, caused by the new automated tests classes
merge from automated_testing
merge from deepsea_loot_balance
merge from deepsea_loot_balance
merge from f1tools_demo_fix
merge from store_nre_fix2
Removed old AiManagedAgent class, old and useless
Subtracted
150385
Use object.ReferenceEquals instead of == null in RustNavMeshAgent::TryGetAgent, fixes a random nre when spawning npcs
Removed serialized animation curves in BaseNpc.Stats, it was causing a mysterious native crash when spawning the zombie prefab (wtf)
Updated seismic sensor levels:
- Mortar Shell: 2
- Fragmentation Mortar Shell: 1
- Cannonball: 1
merge from automated_testing
merge from automated_testing
merge from automated_testing
Fixed tutorial completed commands not running quietly
merge from automated_testing
merge from automated_testing
merge from automated_testing
merge from automated_testing
merge from placement_ignoreentity
merge from batteringramhead_health_fix
merge from automated_testing
merge from automated_testing
merge from automated_testing
merge from automated_testing
merge from automated_testing
merge from automated_testing
merge from hbhf_power_fix
merge from automated_testing
merge from storepage_crypt
merge from deepsea_loot_balance
merge from storepage_crypt
merge from automated_testing
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test
Test list
merge from automated_testing
merge from automated_testing
merge from lookingat_io_qol
merge from automated_testing/skins
Added an error in the skin inspector when display name is empty
Added a new test checking all skins have a display name
Added display name phrases to the new barrel skins
Empty display name is causing NRE when generating skins schema
merge from deepsea_loot_balance
merge from automated_testing
merge from tincanalarm_v2