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6,873 Commits over 882 Days - 0.32cph!

1 Year Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
1 Year Ago
Catapult item pickup and drop sounds
1 Year Ago
Ballista bolts world models and pickup/dropped sound
1 Year Ago
Fixed siege tower pulling flag colliding with tipping flag
1 Year Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
1 Year Ago
Fixed battering ram choppy reverse
1 Year Ago
merge from clientserver_entityfinder_tool
1 Year Ago
Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity) Only visible when in playmode in CLIENT SERVER mode
1 Year Ago
Current gait networked to the client Polished towing interaction conditions Cleanup
1 Year Ago
Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
1 Year Ago
Horse legs tweaks Fixed steering+reversing issues
1 Year Ago
Deleted leg animator assemblies
1 Year Ago
Horse legs IK setup, still wip
1 Year Ago
Added Leg Animator
1 Year Ago
Spine IK groundwork Tweaked head IK leaning Moved the horse center of mass back to give that laggy ass feeling Start moving forward a lil bit after rotating in place
1 Year Ago
Fixed DeferredMeshDecal NRE when spawning hex-a-gone tiles
1 Year Ago
Both head look system working in tandem: one for direction and one for point of interests (players, food, ...)
1 Year Ago
Horse proper headlook setup, disabled old headlook
1 Year Ago
Horse mountable blend tree tweaks
1 Year Ago
Rider galloping pose
1 Year Ago
Fixed missing animator param warning when reloading the ballista
1 Year Ago
Prevent temp ragdoll player instigated dismounts
1 Year Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
1 Year Ago
implemented ballista base rig
1 Year Ago
merge from siege_weapons
1 Year Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
1 Year Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
1 Year Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
1 Year Ago
Stripped out the initial towing test code
1 Year Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
1 Year Ago
Disabled horse temp ragdoll for now Fixed dismounting
1 Year Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
1 Year Ago
Implemented new ballista placeholder anims
1 Year Ago
Restored horse stamina Compile fix
1 Year Ago
merge from hackweek_horse_rewrite
1 Year Ago
Added a light with configurable color to ice sculptures
1 Year Ago
Compile fix
1 Year Ago
merge from twitch_rivals_2024/twitch_rivals_flag
1 Year Ago
Drop the flag on death Make sure it stays upright when dropped: added a new center of mass override setting for dropped items
1 Year Ago
merge from main
1 Year Ago
Fixed speed ratio calculated based on the current gait Fixed NRE when jumping
1 Year Ago
merge from siege_weapons
1 Year Ago
Codegen
1 Year Ago
merge from main (bumped siege weapon protobud id to resolve conflict with vending machine stats)
1 Year Ago
merge from siege_weapons
1 Year Ago
merge from qol_io_rotation
1 Year Ago
Also includes: - Sound light - Sprinklers - Igniter - Water pump - Debug power generator
1 Year Ago
Enabled rotation before deployment for the following electrical items: - Electrical branch - Splitter - Button - Blocker - Root combiner - Memory cell - HBHF Sensor - Audio alarm - RAND switch - Simple light - Siren light - Flasher light - Laser detector - Pressure pad - Tesla coils
1 Year Ago
merge from main
1 Year Ago
Refactored the battering ram door to be an interpolated body instead of a sub ent (wip)