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5,373 Commits over 700 Days - 0.32cph!

1 Hour Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
1 Hour Ago
merge from naval_update
3 Hours Ago
merge from spacestation_storepages
4 Hours Ago
Set sprite atlas enabled in builds only, was pushed by accident
4 Hours Ago
Updated space station building skin store page media
4 Hours Ago
merge from main
4 Hours Ago
merge from main
4 Hours Ago
merge from christmas2025_DLC
Today
merge from memcell_tests
Today
Test list
Today
Improved the custom asserts to log the expected and actual value when failing
Today
Added some memory cell tests
2 Days Ago
merge from naval_update
2 Days Ago
Removed deep sea portal avoidance code in cargo egressing logic, not needed
2 Days Ago
merge from naval_update
2 Days Ago
Patrol heli uses GetRandomPointOffshore to randomise its start position, avoids the deep sea Patrol heli cant target players in the deep sea
2 Days Ago
Fixed TerrainMeta.GetRandomPointOffshore not avoiding the deep sea and deep sea portal as expected
2 Days Ago
merge from naval_update
2 Days Ago
Fixed deep sea stuck in busy state if server restarted when its closing or opening
3 Days Ago
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3 Days Ago
merge from naval_update
3 Days Ago
merge from naval_update
3 Days Ago
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4 Days Ago
merge from solarpanel_tests
4 Days Ago
Added solar panel tests Minor SolarPanel class cleanup
4 Days Ago
merge from naval_update
4 Days Ago
merge from main
4 Days Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
4 Days Ago
Kill deep sea if water system is null
4 Days Ago
merge from naval_update
4 Days Ago
Fixed gingerbread softside ceiling wallpaper always showing the default skin
4 Days Ago
merge from gingerbread_wallpaper_fix
4 Days Ago
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4 Days Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
4 Days Ago
Removed the deep sea top collider, so supply drop cant get stuck
4 Days Ago
merge from naval_update
4 Days Ago
merge from naval_update
4 Days Ago
merge from naval_update/deep_sea
4 Days Ago
merge from naval_update/deep_sea/islandspawning_fixes
4 Days Ago
5 Days Ago
Fixed spawn command not calling UpdateNetworkGroup after detaching its children
5 Days Ago
Disabled auto spawn on ghost ship spawngroups, now spawned by the deep sea itself Fixes ghost ship loot respawning on server restarts S2P all islands again, missed some spawn groups that were still disabling save
5 Days Ago
Fixed ores respawning
5 Days Ago
Fixed deep sea manager not generating the island navmeshs after loading a save, causing the island scientist to never spawn Fixed ores respawning Added deepsea.printloot command
5 Days Ago
6 Days Ago
Fixed deep sea dwelling spawning their NPC and crates again after a server restart They now spawn once when the deep sea opens Also load balanced the whole thing so we don't spawn too much stuff at the same time
6 Days Ago
Fixed deep sea dwellings changing position after a server restart - Disabled auto spawn and enabled saving on all islands SpawnGroups - We now trigger the SpawnGroup initial spawn when the deep sea is opening Also fixes ores and collectables respawning after a server restart S2P all islands
6 Days Ago
Gated a NPCSpawner log behind a convar (npcspawner.debug) Improved the log to be more useful
6 Days Ago
merge from naval_update
6 Days Ago
merge from main