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4,936 Commits over 639 Days - 0.32cph!

Today
merge from main
Today
Fixed skin viewer having the pumpkin lighting enabled at all time...
Today
Tweaks
Today
Improve the carousel button behaviour in the full screen store page, now matches the web store
Today
Added RPG to weapons category Fixed some owned tag issues
Today
merge from rpg_storepage
Today
RPG launcher store page
Today
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Today
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Today
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Today
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Yesterday
merge from laserdetector_tests
Yesterday
Added a laser detector test for fast moving vehicles detection
Yesterday
Laser detector can now detect Vehicle_Large layer (tugboats)
Yesterday
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
Yesterday
More laser detector tests Cleanup
Yesterday
Throw and fail the test if SpawnEntity failed
Yesterday
Added laser detector tests
Yesterday
merge from untranslated_strings_fix
Yesterday
Fixed untranslated strings showing the token instead of defaulting to English
Yesterday
merge from hackweek_automatedtesting
Yesterday
Added commands to print the test list in a readable format Code cleanup
Yesterday
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
Yesterday
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
Yesterday
Added a test spawning and killing all entities, looking for NREs
Yesterday
merge from main
Yesterday
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
Yesterday
Compile fix
2 Days Ago
Restored AutomatedTests scene in Scenes menu
2 Days Ago
Added back PasteEntitiesEditMode in copypaste so we can edit raiding test scenarios Had to split PasteEntitiesInternal into multiple methods
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Added a setting in the editor prefs to disable tests list export when entering play mode Disabled by default
2 Days Ago
TestTrees cleanup
2 Days Ago
Cleaned up client/server ores tests Added comments
3 Days Ago
Fixed item test RPC factory
3 Days Ago
Fixed NRE when spawning auto NPC turret ent without their targetTrigger set Fixed NRE when spawning legacy shelter
3 Days Ago
FindBaseCombatEntityPrefabs exclude prefabs with CannotBeCreated tag Assigned the CannotBeCreated tag to cartable base prefab
3 Days Ago
Compile fix, third times the charm
3 Days Ago
Compile fix again
3 Days Ago
Compile fix
3 Days Ago
Moved all test runner convars to DEBUG only
3 Days Ago
Make sure the shore vector array is not filled with NaN values when water system is null
3 Days Ago
Actually we can't use ResetStaticFields here, its in a DEBUG define Added the ResetStaticFields method in TestRunner.cs
3 Days Ago
ResetStaticFields on TestRunner
3 Days Ago
Updated folder paths, updated test list
3 Days Ago
Renamed Tests folder to AutomatedTests
3 Days Ago
Wrapped all the test code in #if DEBUG
3 Days Ago
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3 Days Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)