userFlaviencancel

6,066 Commits over 790 Days - 0.32cph!

1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
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1 Year Ago
Fixed line anchors fuckery again
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
Resize the arrays if we're adding more than 18 points to the line (creative mode allows for 999 points)
1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed demo recorder off-centered popup
1 Year Ago
merge from demorecorder_ui_improvements
1 Year Ago
Fixed borders not matching the game window size Disabled input field focus when checking auto fill Tweaked input field selection color
1 Year Ago
compile fix
1 Year Ago
merge from wire_slacking/optimisations
1 Year Ago
NotifyLOD component on hose prefabs
1 Year Ago
Code cleanup, comments
1 Year Ago
Fixed wire length calculation
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Update line anchor using jobs
1 Year Ago
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1 Year Ago
merged main into wire_slacking/optimisations
1 Year Ago
merge from demorecorder_ui_improvements
1 Year Ago
Code cleanup
1 Year Ago
Reapplying 98635 after merging GameUI.Hud.prefab
1 Year Ago
merged main into demorecorder_ui_improvements
1 Year Ago
Minor UI tweaks
1 Year Ago
merged main into demorecorder_ui_improvements
1 Year Ago
Added a checkbox option to the recorder UI to auto fill demo names - If enabled, set to the last recorded demo name - If the name contained a number at the end, increment it by 1
1 Year Ago
Merge from fluid_combinersplitter_fix
1 Year Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
1 Year Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
1 Year Ago
merge from electricalheater_fix
1 Year Ago
Fixed electric heaters not heating planters right in front of them
1 Year Ago
Set electrical heater light shadows type to hard (soft shadows were murdering performance)
1 Year Ago
Fixed LightLOD always setting light shadows to Soft instead of choosing the mode set in the prefab initially
1 Year Ago
merge from electricalheater_fix
1 Year Ago
merge from wire_slacking
1 Year Ago
Fixed electrical heater not deployable on armored wall hard side
1 Year Ago
merge from pipette_skin
1 Year Ago
'selectitem' command fixes/improvements: - wait for the MoveItem RPC to be completed before selecting the belt solt - if the item is present in the belt, just select it instead of moving it to the belt slot 0 - when moving the item from the inventory, take an entire stack instead of a single item
1 Year Ago
merge from io_seismic_sensor
1 Year Ago
merge from electricity_sideinputs_drain_fix
1 Year Ago
Call OnEntityLeave when force removing an entity from a trigger, fixes destroyed entities not cleaned up from the triggers' entityContents list
1 Year Ago
merge from pipette_skin
1 Year Ago
Messed up my last commit, re-applying 98711: 'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
1 Year Ago
'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
1 Year Ago
Fixed a potential OOB error when clearing wires
1 Year Ago
Added CallsPerSecond attributes on SeismicSensor, Electrical Branch and WireTool RPCs Codegen
1 Year Ago
Relaxed the seismic sensor distance checks to mitigate wall thickness Tossing a C4 on a wall exactly 10 foundations away was not working as it was 30.25m away from the sensor
1 Year Ago
Wire slack bound to the mouse wheel directly instead of next slot/previous slot