userFlaviencancel

5,522 Commits over 731 Days - 0.31cph!

1 Year Ago
Optimized upkeep cost calculation by caching upgrade costs during prefab preprocessing
1 Year Ago
Skinnable setup, placeholder icon
1 Year Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
1 Year Ago
Skin prefab setup, screens showing tc information
1 Year Ago
Merge from main
1 Year Ago
Wrapped up the cannon module: added audio and vfx, implemented the UI
1 Year Ago
Rockets loading and firing, recoil
1 Year Ago
cannon inputs first pass
1 Year Ago
Cannon module setup
1 Year Ago
Revert files I shouldn't have pushed
1 Year Ago
Fixed electrical deployables being offset when placed
1 Year Ago
Added option to have map button as toggle instead of hold
1 Year Ago
ladder hatch rotation
1 Year Ago
merge from main
1 Year Ago
Reverted ALT+F4 interception displaying safe zone warning
1 Year Ago
Embrasures and shutters also rotatable using R when being deployed
1 Year Ago
Increased all plants ripe stage duration from 4h to 14h
1 Year Ago
Intercept potentials ALT+F4 and display the warning if necessary Updated wording
1 Year Ago
Doors and hatches can now be rotated while being deployed using R
1 Year Ago
Warning popup when logging out in a safe zone
2 Years Ago
Prevent launch site SAM sites shooting down MLRS rockets
2 Years Ago
Eoka more likely to shoot after every failed strike