userFlaviencancel

7,171 Commits over 943 Days - 0.32cph!

2 Years Ago
Added commands to easily apply and remove wallpaper to building blocks - ent setwallpaper <radius> <skinid> (skinid set to -1 will randomize a skin for each blocks) - ent removewallpaper <radius>
2 Years Ago
merge from wallpaper
2 Years Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
2 Years Ago
merge from wallpaper
2 Years Ago
restored viewmodel wallpaper renderer
2 Years Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
2 Years Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
2 Years Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
2 Years Ago
Restored wallpaper.entity WallpaperModelRenderer components
2 Years Ago
Code cleanup, comments
2 Years Ago
Fixed digital clock UI server fields mismatch
2 Years Ago
Fixed WallpaperModelRenderer server fields mismatch
2 Years Ago
merge from wallpaper
2 Years Ago
Compile fix
2 Years Ago
Fixed wallpaper pickable and skinnable from the hardside of a doorway without a door
2 Years Ago
wallpaper_viewmodel by default on view model and world model prefabs
2 Years Ago
Restored wallpaper viewmodel refs
2 Years Ago
Tweaked wallpaper icon framing, generated the default one - the other will come later this wee
2 Years Ago
Added first person deploy sound to wallpaper
2 Years Ago
Pulled out the view/world model logic from WallpaperPlanner to WallpaperModelRenderer Fixed wallpaper viewmodel missing shadows
2 Years Ago
Fixed wallpaper world model skin material not being swapped for all LODs
2 Years Ago
Reverted the -1 Y tiling in code, pushed by accident
2 Years Ago
Set the viewmodel to use the wallpaper mats, but add the AO and normal maps into the detail layer Tweaked the viewmodel base material to match the blue default skin
2 Years Ago
Fixed WallpaperPlanner.OnFrame NRE
2 Years Ago
merge from main
2 Years Ago
merge from wallpaper
2 Years Ago
Fixed wallpaper deployable mismatch when looking in between two building blocks
2 Years Ago
Named all skins and changed phrase token
2 Years Ago
World model prefabs, colliders, outline etc Updated drag and drop inventory sounds
2 Years Ago
Fixed floating wallpaper world model in first person view Icons test
2 Years Ago
Viewmodel and world model texture swapping wip Set viewmodel default texture to blue (the default wallpaper skin)
2 Years Ago
test commit
2 Years Ago
Wallpaper viewmodel deploy animation when deploying
2 Years Ago
Reset wallpaperID to 0 after removing wallpaper Removed unused wallpaper code in Spraycan ChangeItemSkin RPC
2 Years Ago
merge from main
2 Years Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
2 Years Ago
merge from digitalclock
2 Years Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
2 Years Ago
Fixed "Target socket is occupied" not being translated client side
2 Years Ago
merge from digitalclock
2 Years Ago
Fixed clocks placed on Deployed layer being destroyed by groundwatch when upgrading or building something nearby Tweaked deploy volumes again
2 Years Ago
Try catch any FormatException when showing a translated gametip Log the badly formatted key and string in the console
2 Years Ago
Added Rust.Localization.Editor assembly for localization Editor code
2 Years Ago
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
2 Years Ago
Compile fix in LanguageSwitcher
2 Years Ago
merge from main
2 Years Ago
Fixed screen fading NREs when getting out of network range Blocked rotation
2 Years Ago
Tweaked clock deploy volumes and socket mods order
2 Years Ago
Fixed errors preventing Arabic language to load correctly
2 Years Ago
Reverted server map/pop/latency text to use the regular font instead of bold Reverted some dropdown texts in the settings that were set to uppercase