userFlaviencancel

7,991 Commits over 1,004 Days - 0.33cph!

1 Year Ago
merge from main
1 Year Ago
Updated english engine.json file
1 Year Ago
Cherrypicked 106168
1 Year Ago
Fixed halloween hunt score announcement typo
2 Years Ago
Fixed siege tower server collider
2 Years Ago
Ballista gamefeel, placeholder anims
2 Years Ago
Added ballista spear ammo item + placeholder effect and projectile prefabs
2 Years Ago
Ballista loading and firing logic Added projectile firing overload methods to BaseMountable
2 Years Ago
Tweaked siege weapon masses and explosion damage multiplers so they react to forces when hit by explosions
2 Years Ago
Battering ram attack logic, press fire to attack while in the driver seat to attack and damage entities in front of you Only damages building blocks atm Placeholder animations and effects
2 Years Ago
merge from main
2 Years Ago
Compile fixes
2 Years Ago
BatteringRam now inherits from GroundVehicle
2 Years Ago
Battering ram work in progress - added driver seat, fuel storage and engine logic
2 Years Ago
Activated towing on all siege weapons
2 Years Ago
Code cleanup, all siege weapons now inherit from BaseSiegeWeapon
2 Years Ago
Battering ram prefab and code baseline Added BaseSiegeWeapon class, started to clean up prototype code
2 Years Ago
TowingAttachment compile fix
2 Years Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
2 Years Ago
Added ballista seat, prefabs setup
2 Years Ago
Ballista prefab setup, code baseline
2 Years Ago
Compile fix
2 Years Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
2 Years Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
2 Years Ago
merge from main
2 Years Ago
Experimental changes to horses, trying to improve the gamefeel - Added subtle neck movement in the direction you're heading - Increased turning speed - Reduced stopping time, pressing backward at full speed will now trigger the stand anim and slide
2 Years Ago
Early tests at getting siege weapons hitchable by horses and cars Tweaked catapult colliders, added repel and hurt triggers
2 Years Ago
merge from physics_horses
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Catapult constructable stages Restored wheel visuals Improved firerecoil physics
2 Years Ago
Siege tower constructable tweaks
2 Years Ago
Implemented catapult art, retargeted the animations Setup catapult constructable prefab
2 Years Ago
Initial work on “constructable” entities: when deployed, we spawn a skeleton structure that needs to be hit with a hammer until its fully built. Once completed the entity is spawned Applied this new system to the siege tower
2 Years Ago
Fixed drawbridge animations Added another drawbridge to the lower level
2 Years Ago
Added front door and drawbridge to the siege tower
2 Years Ago
Siege tower prefab setup, added ladders, detailed colliders and parenting triggers
2 Years Ago
Check if the last placement error is null or empty before sending it Fix attempt for the occasional empty error toast sent by the server
2 Years Ago
Added siege tower Baseline, prefabs
2 Years Ago
Projectile speed and gravity affected by catapult charge when fired Added 3 placeholder boulder explosion VFXs
2 Years Ago
Compile fix, cleanup
2 Years Ago
Better physics setup (placeholder wheel movements) Added push intertaction
2 Years Ago
Catapult reloading interaction wip
2 Years Ago
Phrase update