userFlaviencancel

7,993 Commits over 1,004 Days - 0.33cph!

2 Years Ago
Fixed female underwear missing parts
2 Years Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
2 Years Ago
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2 Years Ago
Restored normal scale, glossiness and occlusion scale sliders range to 0-2
2 Years Ago
Fixed wanted poster assign UI NRE
2 Years Ago
merge from digitalclock (new sounds)
2 Years Ago
Added a command to generate the grid with custom size and spacing values NRE fixes
2 Years Ago
Implement tile art, each layer has a different color
2 Years Ago
merge from main
2 Years Ago
More work on a built-in copy pasting tool: You can now set two positions to select entities, forming a boundary for precise selection Added a basic set of commands running on your current selection like save, cut, kill, print, cancel (very wip)
2 Years Ago
merge from main
2 Years Ago
merge from preventbuilding_dungeons_fix
2 Years Ago
Revised my AttachedMonument field change so we don't lose any already assigned monuments
2 Years Ago
Flagged all underwater labs prevent building volumes to auto find their MonumentInfo Fixes barricades deployable in Underwater Labs
2 Years Ago
PreventBuildingMonumentTag can now get its MonumentInfo at runtime using TerrainMeta.Path.FindClosest This will allow prevent building volumes from monument not running S2P (like underwater labs) to get their MonumentInfo assigned correctly
2 Years Ago
merge from itempool_fix
2 Years Ago
Fixed items not resetting their flags when entering the pool, fixes the cooking icon appearing on recycled items also reset contents and parent ItemContainer for safety
2 Years Ago
Fixed refillvitals command showing a water damage indicator on screen, game is fixed
2 Years Ago
'refillvitalsall' command now includes spawned bots Codegen
2 Years Ago
Restored WallpaperPlanner OnFrame null checks removed in 103779
2 Years Ago
merge from wallpaper
2 Years Ago
Fixed wallpaper construction possible mismatch when the current placement is invalid
2 Years Ago
Allow SkinViewer to work without an ItemDef if we specified a prefab resource path This allows item-less store items to work (underwears or dances for example)
2 Years Ago
Sunburn swimsuit framing
2 Years Ago
merge from main
2 Years Ago
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before) Added 'refillvitalsall' to heal every active players on the server
2 Years Ago
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
2 Years Ago
Increased edit panel scroll sensivity
2 Years Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
2 Years Ago
Localized voice props dlc store page
2 Years Ago
Localized soundtrack and sunburn dlc store page
2 Years Ago
Localized instruments dlc store tab
2 Years Ago
merge from doorcontroller_pickup_door_fix
2 Years Ago
Picking up a door with a door controller attached now gives you back the door controller
2 Years Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
2 Years Ago
Localized Adobe, Brick and Brutalist store pages
2 Years Ago
merge from main
2 Years Ago
Localized wallpaper store page
2 Years Ago
merge from main
2 Years Ago
merge from wallpaper
2 Years Ago
More wallpaper skin renames
2 Years Ago
Wallpaper.OnFrame NRE fix attempt
2 Years Ago
Updated default wallpaper viewmodel material to match the tiling we set in code
2 Years Ago
Switched wallpaper health to float so it can take decimal damages Increased wallpaper decay protection so they don't die too quickly when placed on a decaying block
2 Years Ago
merge from main
2 Years Ago
Gave wallpaper skins proper names
2 Years Ago
merge from main
2 Years Ago
merge from wallpaper
2 Years Ago
merge from main
2 Years Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime