branchrust_reboot/maincancel

39,039 Commits over 4,536 Days - 0.36cph!

12 Years Ago
replaced fps.graph with perf setting perf to 2 will show more details
12 Years Ago
merge from rooftop work
12 Years Ago
Client compile error
12 Years Ago
Fixed smoe missing materials
12 Years Ago
Assigned the collision mesh overrides to foundation, foundation.steps, foundation.triangle to use the custom collision meshes made last week
12 Years Ago
Hide blueprints when looting Can drop items by dragging them outside of the inventory
12 Years Ago
new tracer effect lowered rate of fire for some weapons
12 Years Ago
Merge from terrain-improvements
12 Years Ago
SpeedTreeCleanup: Fixed some special cases
12 Years Ago
Bakes bakes bakes
12 Years Ago
Removed unused textures
12 Years Ago
Getting the material from TerrainConfig in TerrainTexturing Fixed missing terrain material in TestLevel
12 Years Ago
Scene didnt go through
12 Years Ago
Merged ammo counter
12 Years Ago
Fixed some missing references in BuildingTest
12 Years Ago
Fixed cliff rotation
12 Years Ago
optimized the building destruction special f/x
12 Years Ago
fixed a bunch of errors with the viewmodels missing some animations
12 Years Ago
setup the gib script so it points to the correct gib special fx
12 Years Ago
added some code to show the player shuffling his feet when he's turning on the spot (we've finally achived NEXT GEN status !!)
12 Years Ago
some tweaks to the turn in place animations
12 Years Ago
Removed override keywords from standard-terrain; so it doesn't upset unity shader compiler TerrainTexturing now passing TerrainMeta instead of terrain to PVT_Param
12 Years Ago
Removed deprecated terrain shaders Added Material Keyword Cleanup tool; will execute in a few hours
12 Years Ago
Tweaked path texture scale
12 Years Ago
Shader preloading with ShaderVariants asset (Shader.WarmumAllShaders only preloads the current scene and loaded resources) Startup crash on OSX debugging Wait two frames after updating UI in bootstrapping (this is required in the terrain generator, so probably also here)
12 Years Ago
Suddenly a few more shader variants appeared... okay.
12 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
12 Years Ago
Fixed the occasional spawn inside rocks
12 Years Ago
Prefab didn't save
12 Years Ago
Fixed up PlayerModel scene
12 Years Ago
Tweaked road terrain adjustments Tweaked rock topology radii Increased distance between two cliff meshes by 50% Protocol++ (network + save)
12 Years Ago
Prefab auto-updates (some serialized properties were removed it seems)
12 Years Ago
Update to material keyword cleanup, all set
12 Years Ago
added new icons
12 Years Ago
fixed boneknife crafting time
12 Years Ago
repair bench scale fix.
12 Years Ago
updated repair bench model
12 Years Ago
fixed repairbench scale
12 Years Ago
Wooden loot box scale fix.
12 Years Ago
Adding barricades greybox models and collisions
12 Years Ago
Updating RustBuilder
12 Years Ago
Tweaked rock material terrain blending parameters
12 Years Ago
Removed some unused empty folders
12 Years Ago
Added "done" status to loading screen after all terrain components have been initialized
12 Years Ago
updated lootcrate models
12 Years Ago
Repair bench gibs and some nice lods.
12 Years Ago
Fixed material keyword cleanup tool to avoid Material.DisableKeyword, broken in editor Cleaned up deprecated shader keywords in all applicable materials to keep us below the limit of 128
12 Years Ago
gib fix
12 Years Ago
enabled gibbing of basecombat objects
12 Years Ago
This should fix a bunch of warnings in the server build