31,177 Commits over 3,928 Days - 0.33cph!
Building skin top tier: meshes/textures/materials/prefabs
less deflection randomness on ricochets
protocol++
Improved bow aiming (arrow now points to center of screen)
changed if( to if ( (sorry garry)
Merged repair bench into main with placeholder art
Fixed bug in earlier client connection fix
Fixed loot containing starter blueprints
Fixed error when trying to wear the hide poncho
More diagnostics
Better network statistics
Fixed weapon entities getting duplicated on load
Fixed admin_overlay warning
Fixed RPC cache bug
Disabled ddraw on server (precaution)
More diagnostics
Updated poncho to reduce zfighting with shirt
Disabled admin instant craft by default
Disabled admin being able to toggle entity overlay
Added dump command (for diagnostics)
Added low, medium and high water qualities
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
Don't warm up stability if server.stability is false
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
Fixed NPC NREs on startup
RustNative version check
Optimized client tick sending to avoid hitches
Tweaked how entity updates are sent from the server
PerformanceReport - use floats not doubles
Log when reporting performance data
Added extra server profiling
Fixed server performance issue(s)
Disabled ambient sound system by default (debugging freezing issue)
Made lanterns destroyable
tone down the ak47 muzzleflash so it's not as blinding
improvements to the ak47 animations (fire / depoy / reload)
Reverted accidental water render queue change
Optimized how entity positions are networked
added effects.footsteps
added effects.ambience
Cleaned up gamesignal bullshit
Animal attack noises
Fixed melee swing animations (properly)
Fixed loaded items not cooking/smelting after a load
network protocol++
Metabolism changes now networked immediately
Fixed melee attack swings not playing
Reduced torch brightness
Warn when a packet can't be sent (debugging)
Fixed packets sometimes being dropped (dissapearing wall glitch)
Performance recording stuff