34,408 Commits over 4,201 Days - 0.34cph!
merge from puzzle_reset_changes -> main
merge from puzzle_reset_changes -> main
merge from cargoship_cameras
Merge: from networkpositiontick_reduce
- Optim: buoys, containers, water-junkpiles and vines no longer always replicate their position. Reduces number of NetworkPositionTick invokes from 2309 down to 522 on 4.5k map
Tests: interacted with each prefab type, observed up close and from afar
▊▊▅▊▌ ▋▇▉▇ ▆█▋▋▌▇▅▅▇▋▇▇▊_▍▇▉
merge from halloween_2025_disable
merge from guide_materials_tweaks
Merge from hackweek_boxsorting
Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
Merge from puzzle_reset_changes
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)
Merge from server_history_dns
merge from qol_backpack_gather -> main
Merge from hackweek_boxsorting
Merge from hackweek_boxsorting
merge from helicopter_flare_balance_pass -> main
merge from skins_ingameicon
merge from qol_perf_formatting -> main
merge from ui_overhead_optims
Merge from horse_medsyringe_healing
merge from qol_dump_improvements -> main
Fix up/down arrow keys updating the label in the console input field even though they're unused.
wallpaper_viewmodel_fix -> main
merge from ui_overhead_optims
Update: Enable AnalyticsV2 by default
Staging servers ran this for a couple days now and this'll switch over clients as well.
Tests: none, trivial change
merge from cobweb_wallpaper_fix
merge from cabins_puzzlereset_fix
merge from cargoship_cameras
merge from wm_outline_fixes
merge from puzzle_reset_train_tunnels_fix
merge from m15_emissive_fix
merge from guide_materials_tweaks
merge from server_history_dns
merge from fix_queryvisbug
▍▅▊█▅ ▋▉▄▍ ▊▇█▅▋▉_▉▇_▍▌▄▊▆▄▊_▋▆▌
Merge from wtp_rock_sewer_fix
Merge from hackweek_boxsorting
console_vehicle_ui -> main
console_vehicle_ui -> main
console_vehicle_ui -> main
console_vehicle_ui -> main
Remove leftover debugging logs and restore debug commented out code.