36,588 Commits over 4,383 Days - 0.35cph!
merge from cpu_batching_submesh -> main
merge from terrain_lower_fixes
merge from automated_testing
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Merge from lod_baker_multiple_source_meshes
added base decor pack sitem as required item for storage barrels in their steam item files
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
Merge from 3p_spectator_improvements
Fixed launch site terrain
merge from workbench_upgrades
merge from FireRate_Tooltip
merge from radtown_1_lightstuff
Merge from workbench_upgrades
vendingmachine_ui_refresh -> main
Merge from shadow_convars_fix
Merge from workbench_upgrades
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Merge from heightmap_bake_fix
vendingmachine_ui_refresh -> main
Fixed remaining light fixture issues.
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test
Test list
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Replace tabs in spawn.report output (they confuse the new console)
Merge: from objectworkqueue_valuetype_allocs
- Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled
Tests: none, trivial change. Checked IL
merge from automated_testing
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
merge from automated_testing
merge from lookingat_io_qol
merge from automated_testing/skins
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
Added an error in the skin inspector when display name is empty
Added a new test checking all skins have a display name
Added display name phrases to the new barrel skins
Empty display name is causing NRE when generating skins schema
merge mortar_prototype to main
Fix server compile error from fix_dynamic_occlusion_pausing
merge rust_relay_server -> main
merge rust_relay_server -> main
merge from fix_dynamic_occlusion_pausing -> main
Further fine tuning on the time acceleration curve, even out dusk vs dawn, while keeping night 10 minutes IRL long.
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
Merge from workbench_upgrades
merge from weapon_refresh_salvaged_cleaver
merge from radtown_gate_pink_fix
Merge from workbench_upgrades
Merge from nvidia_options_fix
merge from deepsea_loot_balance
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merge from fix_c4_deployable_damage -> main