33,904 Commits over 4,171 Days - 0.34cph!
Merge from blueprint_unlock_fix
merge from drone_storage_slot
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
fix HUD Vitals sorting layer overriding prefab value
merge from demoshot_ui_fix
Viewmodel_Shotgun_Shells -> main
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open
Tests: used in editor
merge from drone_storage_slot
Merge: from server_occlusion_poppin
- Bugfix: fixes false-negative occlusion queries at the top of the hills
- Bugfix: fixes false-positive occlusion queries while looking through a hill
- Optim: sped up occlusion cache generation by 65%+ (4.5k from 134s -> 50s, can be faster with sufficient RAM)
- Editor: extended LoadMapFile with Server Occlusion debug tools
Tests: generated reported bug case and visualized and debug traced. Generated 6k, 4.5k, 2k and Craggy to confirm generation doesn't crash.
Merge from vram_monitoring
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merge from optimise_laserbeams
Fix custom map markers not falling back to world prefab category after HierarchyUril removal
Force init the translations if the dict is empty, fixes issues when loading translations in edit mode
Regenerate ConsoleSystem.cs
Merge other fixes from /indirect_instancing
Merge build fix from /indirect_instancing_fixes
Merge from /indirect_instancing_fixes
Fix Radtown sign by manually disabling mipmap streaming.
merge from test_generator_snapping
merge from hide_combatlog_network_ids
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merge from fillmounts_command
merge from catapult_adminreload_fix
merge from military_tunnels_radiation_consistency_remerged
s2p
gifted_bag_tugboat_pickup -> main
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Merge from night_lighting_fixes
subtract flashlight beam optimizations
facepunch_assert -> main
(for actual testing and answering basic questions: is it useful? What can I add?)
merge from drone_storage_slot
- should fix weird main branch commit issue from earlier merge
merge from drone_storage_slot
Re-added DLSS crash fix after subtractive merge issue that removed it
Merge from underwater_lab_windows_fix
Merge from render_pipeline_testing
merge from monument_shuffle
merge from stringpool_warnings_investigation
merge from drone_storage_slot
merge from fix_vitals_sorting
merge from vehicle_damage_stat_display
merge from marker_teleport