branchrust_reboot/maincancel

33,930 Commits over 4,171 Days - 0.34cph!

9 Years Ago
More transparent ordering workarounds to fix particles clipping against window
9 Years Ago
Fridge size tweaks (scale -12.5%)
9 Years Ago
Fridge workshop model is openned
9 Years Ago
fridge door tweaks for readability
9 Years Ago
Fixed vending machine screen text now showing Fixed vending machine text and glow lights not refracted
9 Years Ago
Fixed vending machine screen glass not refracted
9 Years Ago
reduced python cost
9 Years Ago
Fixed warning in screen interference shader Added double sided lighting to glass impact decal + custom shader
9 Years Ago
Inventory stack fix
9 Years Ago
NRE fixes Fixed fridge icon position
9 Years Ago
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9 Years Ago
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9 Years Ago
reduced bloomage of vm screen
9 Years Ago
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9 Years Ago
NRE fix for vending machine admin
9 Years Ago
extra protection
9 Years Ago
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
9 Years Ago
More glass impact decal variations, include larger webbing
9 Years Ago
manifest
9 Years Ago
Increased size of sewing kit & some other component world models
9 Years Ago
Misc shader fixes/cleanups
9 Years Ago
Added hiz culling to npcs
9 Years Ago
Added occluders to high external walls Added occluder material to batch-unite all occluders
9 Years Ago
Updated high external wall occluder meshes
9 Years Ago
fixes to some world models
9 Years Ago
tweaked the glass impact effects (some shards stay on ground)
9 Years Ago
fridge lock pos fix
9 Years Ago
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9 Years Ago
added actual ironsights to the double shotgun (so it's easier to aim) made the glass particles fadeout a bit smoother
9 Years Ago
Cherry picked batching optimizations from foliage_system branch
9 Years Ago
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9 Years Ago
Code lock world model
9 Years Ago
Weapon prefab cleanup
9 Years Ago
Weapon prefab cleanup
9 Years Ago
Fixed collider batching issue
9 Years Ago
Weapon prefab cleanup
9 Years Ago
Weapon prefab cleanup
9 Years Ago
Prefab update
9 Years Ago
Fixed issues with batched LODs getting randomly stuck
9 Years Ago
CodeGen (client compile fix)
9 Years Ago
spear optimisation
9 Years Ago
correct settings for world model fbxs
9 Years Ago
Convars to toggle batching threading
9 Years Ago
Fixed race condition in mesh batch threading
9 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
9 Years Ago
Compile fix
9 Years Ago
fixed flamethrower going through shopfront shopfront has same health/protection as sheet metal wall small delay with process indicator when both parties have accepted (less jarring)
9 Years Ago
shopfront can't be stacked on itself turrets no longer consider dead players hostile after they respawn and run back fixed being unable to rightclick-move objects into customer side of shop front no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
9 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
9 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health