35,335 Commits over 4,324 Days - 0.34cph!
merge from voice_chat_cctv
radioactive_changed_removal -> main
Merge from analytics_add_persistent_work_queue
report_copy_steamid -> main
Merge from relationship_manager_dangling_profiler_sample_fix
Double clicking on a selection history entry now calls AssetDatabase.OpenAsset
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Fixed halloween hunt score announcement typo
Merge: from requesttrees_spike
- Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early)
Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
removed random water body
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merge from fix_crafting_queue_wrong_item
merge from planter_night_rainfall_fix
merge from launchsite_flow_fix
merge to main surrendering_duck
merge from frontier_hatchet_bc_fixes
Merge from thirdperson_orbit_cam
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Merge: from requesttrees_spike
Removes the "server_requesttrees" lag spike on player connect by spreading out the processing over the next frames. Server owners can disable this via `TreeManager.EnableTreeStreaming 0` and adjust it's performance via `PlayerBudgetMS`, `UpdateBudgetMS` and `CellSize` admin servervars.
Tests: Booted Procgen 6k world - took ~3.5min to stream entire world to a player at 10 server fps, with no visual deterioration.
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Merge from elevator_world_deploy_fix
Merge from set_local_player_visible
Merge from demo_shot_delete_fix
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