127,949 Commits over 4,109 Days - 1.30cph!
Bunch of generic detail textures for metal, plaster, concrete, asphalt, etc.
Added them to dungeons materials
Console commands can reply with objects, which get serialized to json
Scene stuff
WIP lighting improvements
Sewers mud textures
Another concrete detail texture
Misc mat and meta changes
Moved blood package to third party folder
Fixed missing crafting queue
Fixed dragging not showing
Concrete Sewers textures
Stairs/Ladders Rusty version
Sewers mud texture blend mask
Sewer tunnels models/mats
Added GameManager.Destroy (verifies entity state and logs error if it's corrupted)
Replaced a shitton of GameObject.Destroy and Object.Destroy calls with GameManager overloads
Compile fix (CLIENT && !SERVER)
Updated spawn masks for new layout.
Added new materials to skin list
BP count on category buttons
Include UI scenes in bundles
merge from hapis (includes some stuff picked up from dungeons earlier)
Undo Sky Dome.prefab change.
Made Hapis run prefab sky dome.
Random mat tweaks.
Slightly increased SSAO radius, so that it doesn't black all over our grass as much.
Made some placeholder crapsset store cars not be all toy-sized.
Actually, let's not cause a premature Hapis wipe.
Old hapis on main again, for now.
Test: Set isDestroyed at the end of the entity deletion
Test: Don't check isSpawned when verifying the entity state while loading a save
Compile fix (CLIENT && !SERVER)
Theory: Unity doesn't like scenes with fullstops in their name