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110,875 Commits over 3,897 Days - 1.19cph!

Today
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
Today
Changed all siege weapon constructable colliders layer to Deloyed
Today
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
Today
Tweaked horses drowning damage
Today
Fixed catapult detailed collider scaling issue
Today
Apply era restrictions to recycler output so you can't recycle items to get blocked items
Today
Enforce era restrictions onto loot tables - likely will have custom loot tables but this prevents any items squeaking through - caches valid items for each era in loot tables, resets when era is modified
Rin
Today
Improved deployment
Today
merge from primitive
Trumpet tree tweaks
Yesterday
Jungle forest trees / trumpet tree /cecropia / LODs and textures
Yesterday
- Ensure arrow states are kept in admire - Ensure each reload state resets the rotation timer (still needs more work)
Yesterday
Horse drowning damage
Yesterday
Don't transition to idle after each fractional reload part
Yesterday
Reduce fractional animation time so the transition to the end state is more apparent
Yesterday
Subtracting 109845 (workshop normal fix)
Yesterday
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
Yesterday
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 3 and 4 in minicrossbow view model prefab.
Yesterday
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.
Yesterday
Moved the tyre so people can't drive a bike up it to clip through the window and skip the puzzle
Yesterday
More player seed work
Yesterday
Horses can now swim in deep water: slow speed and consumes stamina Added basic buoyancy Apply additional drag when moving in shallow water Code cleanup
Yesterday
- moved some verts on the hoodie to allow it to cover clipping on knight armour - updated prefabs with new hoodie mesh
Yesterday
Scene backups
Yesterday
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Yesterday
Scene backups
Yesterday
Fixed water pistol not sitting in hand properly while a shield is equipped
Yesterday
Merge from primitive
Yesterday
Fixed exception when equipping a shield while a shield compatible weapon is already held
Yesterday
Updating and hooking up more player seeds
Yesterday
Merge from main
Yesterday
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Yesterday
- Support seperated arrow meshes from bone - Modify on/off state depending on shots remaining
Yesterday
viewmodel camera clipping fixes - eoka left arm position posed out of shot to fix clipping, also reduced rotation sway
Yesterday
Buildfix: define symbol on Mac Server Tests: compiled editor, then compiled linux DGS
Yesterday
more viewmodel camera clipping fixes - rotation sway reduced
Yesterday
Moved Google Sheets menu items in Tools
Yesterday
Catapult mats
Yesterday
server.printwipeid command to print the wipe id of the .sav
Yesterday
Added mossy wooden beams for jungle ruins - wip
Yesterday
Merge: from profiler_improvements - Adds linux support (tested on Ubuntu 22404 via WSL) - Optimizations for JSON export - Added debug utility to export binary snapshot - run `perfsnapshot <delay> <name> <frames> <shouldBinExport>` - Added Tools/Profiler Bin Viewer, an editor only tool to inspect binary snapshots - Reduced default frames captured to 4 from 10 - Profiler now skips annotating UnityEngine.CoreModule methods (reduces capture overhead) - Works around Perfetto visualization issue with Complete events (https://github.com/google/perfetto/issues/970) Tests: - Exported a number of editor snapshots with binary snapshots to test bin viewer - Using WSL, tested exporting a snapshot on Ubuntu - 3k procgen world
Yesterday
Merge: from main Tests: editor compiles
Yesterday
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
Yesterday
Bugfix: Workaround Perfetto's "Complete" event hierarchy bug - Reported issue on their repo: https://github.com/google/perfetto/issues/970 Tests: exported snapshot from a linux server (running on WSL Ubuntu), 3k procgen world. Exported from editor as well.
2 Days Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
2 Days Ago
Merge from main, codegen.
2 Days Ago
Increased ballista deploy volume size
2 Days Ago
Update: Binary export no longer pre-processes the stream - Saves time on the export - Also added if-deffed out extra checks, disabled by default My previous checks were wrong and produced false positives. Also, think I got an idea what jumbles the json vizualization - will fix in next CL. Tests: used the extra-debug version to export linux snapshot - it succeded
2 Days Ago
Stop battering ram door busy tick after 3s of inactivity
2 Days Ago
Update: ProfileBinViewer - report found exceptions in thread stream Still looking for why things are wrong with linux snapshot Tests: opened a borked linux snapshot